com.jme3.scene.Mesh.getLineWidth()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.jme3.scene.Mesh.getLineWidth()方法的一些代码示例,展示了Mesh.getLineWidth()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.getLineWidth()方法的具体详情如下:
包路径:com.jme3.scene.Mesh
类名称:Mesh
方法名:getLineWidth

Mesh.getLineWidth介绍

[英]Returns the line width for line meshes.
[中]返回线网格的线宽。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
    if (mesh.getVertexCount() == 0 || mesh.getTriangleCount() == 0 || count == 0) {
      return;
    }

    if (count > 1 && !caps.contains(Caps.MeshInstancing)) {
      throw new RendererException("Mesh instancing is not supported by the video hardware");
    }

    if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) {
      gl.glLineWidth(mesh.getLineWidth());
      context.lineWidth = mesh.getLineWidth();
    }

    if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
      gl4.glPatchParameter(mesh.getPatchVertexCount());
    }
    statistics.onMeshDrawn(mesh, lod, count);
//        if (ctxCaps.GL_ARB_vertex_array_object){
//            renderMeshVertexArray(mesh, lod, count);
//        }else{
    renderMeshDefault(mesh, lod, count, instanceData);
//        }
  }

代码示例来源:origin: org.jmonkeyengine/jme3-core

public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
    if (mesh.getVertexCount() == 0 || mesh.getTriangleCount() == 0 || count == 0) {
      return;
    }

    if (count > 1 && !caps.contains(Caps.MeshInstancing)) {
      throw new RendererException("Mesh instancing is not supported by the video hardware");
    }

    if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) {
      gl.glLineWidth(mesh.getLineWidth());
      context.lineWidth = mesh.getLineWidth();
    }

    if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
      gl4.glPatchParameter(mesh.getPatchVertexCount());
    }
    statistics.onMeshDrawn(mesh, lod, count);
//        if (ctxCaps.GL_ARB_vertex_array_object){
//            renderMeshVertexArray(mesh, lod, count);
//        }else{
    renderMeshDefault(mesh, lod, count, instanceData);
//        }
  }

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

context.pointSize = mesh.getPointSize();
if (context.lineWidth != mesh.getLineWidth()) {
  glLineWidth(mesh.getLineWidth());
  context.lineWidth = mesh.getLineWidth();

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