本文整理了Java中javafx.scene.Scene.setOnMouseDragged()
方法的一些代码示例,展示了Scene.setOnMouseDragged()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Scene.setOnMouseDragged()
方法的具体详情如下:
包路径:javafx.scene.Scene
类名称:Scene
方法名:setOnMouseDragged
暂无
代码示例来源:origin: stackoverflow.com
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
代码示例来源:origin: stackoverflow.com
scene.setOnMouseDragged((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
代码示例来源:origin: stackoverflow.com
});
scene.setOnMouseDragged(event -> {
rotateX.setAngle(rotateX.getAngle() - (event.getSceneY() - mouseOldY));
rotateY.setAngle(rotateY.getAngle() + (event.getSceneX() - mouseOldX));
代码示例来源:origin: stackoverflow.com
scene.setOnMouseDragged(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
stage.setX(m.getScreenX() + initialX);
代码示例来源:origin: stackoverflow.com
scene.setOnMouseDragged(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
stage.setX(m.getScreenX() + initialX);
代码示例来源:origin: com.guigarage/ui-basics
@Override
public void run() {
node.getTransforms().addAll(xRotate, yRotate);
scene.setOnMousePressed(e -> {
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
});
scene.setOnZoom((e) -> {
System.out.println(node.getTranslateZ());
node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
});
scene.setOnMouseDragged(e -> {
double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
});
}
}.run();
代码示例来源:origin: com.github.wshackle/poseList3DPlot
/**
* Create a 3D Scene
*
* @param w the value of w
* @param h the value of h
* @return new Scene
*/
public Scene create3DScene(int w, int h) {
Group root = new Group();
root.setDepthTest(DepthTest.ENABLE);
Scene scene3D = new Scene(root, w, h, true);
camera = new PerspectiveCamera();
scene3D.setCamera(camera);
getCenterWinTranslate().setX(w / 3);
getCenterWinTranslate().setY((2 * h) / 3);
root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
setContentGroup(this.create3dContent());
root.getChildren().addAll(getContentGroup());
scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnKeyPressed(this::handleKeyEvent);
scene3D.setOnKeyTyped(this::handleKeyEvent);
Platform.runLater(() -> {
xNegView();
});
return scene3D;
}
代码示例来源:origin: org.boofcv/boofcv-javafx
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
代码示例来源:origin: stackoverflow.com
mouseOldY = e.getSceneY();
});
scene.setOnMouseDragged((MouseEvent e) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
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