javafx.scene.Scene.setOnMouseDragged()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中javafx.scene.Scene.setOnMouseDragged()方法的一些代码示例,展示了Scene.setOnMouseDragged()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Scene.setOnMouseDragged()方法的具体详情如下:
包路径:javafx.scene.Scene
类名称:Scene
方法名:setOnMouseDragged

Scene.setOnMouseDragged介绍

暂无

代码示例

代码示例来源:origin: stackoverflow.com

mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
  mousePosX = me.getSceneX();
  mousePosY = me.getSceneY();

代码示例来源:origin: stackoverflow.com

scene.setOnMouseDragged((MouseEvent me) -> {
  mousePosX = me.getSceneX();
  mousePosY = me.getSceneY();

代码示例来源:origin: stackoverflow.com

});
scene.setOnMouseDragged(event -> {
  rotateX.setAngle(rotateX.getAngle() - (event.getSceneY() - mouseOldY));
  rotateY.setAngle(rotateY.getAngle() + (event.getSceneX() - mouseOldX));

代码示例来源:origin: stackoverflow.com

scene.setOnMouseDragged(m -> {
  if (m.getButton() == MouseButton.PRIMARY) {
    stage.setX(m.getScreenX() + initialX);

代码示例来源:origin: stackoverflow.com

scene.setOnMouseDragged(m -> {
  if (m.getButton() == MouseButton.PRIMARY) {
    stage.setX(m.getScreenX() + initialX);

代码示例来源:origin: com.guigarage/ui-basics

@Override
  public void run() {
    node.getTransforms().addAll(xRotate, yRotate);
    scene.setOnMousePressed(e -> {
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
    });
    scene.setOnZoom((e) -> {
      System.out.println(node.getTranslateZ());
      node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
    });
    scene.setOnMouseDragged(e -> {
      double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
      double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
      xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
      yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
    });
  }
}.run();

代码示例来源:origin: com.github.wshackle/poseList3DPlot

/**
 * Create a 3D Scene
 *
 * @param w the value of w
 * @param h the value of h
 * @return new Scene
 */
public Scene create3DScene(int w, int h) {
  Group root = new Group();
  root.setDepthTest(DepthTest.ENABLE);
  Scene scene3D = new Scene(root, w, h, true);
  camera = new PerspectiveCamera();
  scene3D.setCamera(camera);
  getCenterWinTranslate().setX(w / 3);
  getCenterWinTranslate().setY((2 * h) / 3);
  root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
  setContentGroup(this.create3dContent());
  root.getChildren().addAll(getContentGroup());
  scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
  scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
  scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
  scene3D.setOnKeyPressed(this::handleKeyEvent);
  scene3D.setOnKeyTyped(this::handleKeyEvent);
  Platform.runLater(() -> {
    xNegView();
  });
  return scene3D;
}

代码示例来源:origin: org.boofcv/boofcv-javafx

mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
  mouseOldX = mousePosX;
  mouseOldY = mousePosY;

代码示例来源:origin: stackoverflow.com

mouseOldY = e.getSceneY();
});
scene.setOnMouseDragged((MouseEvent e) -> {
  mouseOldX = mousePosX;
  mouseOldY = mousePosY;

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