本文整理了Java中javafx.scene.Scene.setOnMousePressed()
方法的一些代码示例,展示了Scene.setOnMousePressed()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Scene.setOnMousePressed()
方法的具体详情如下:
包路径:javafx.scene.Scene
类名称:Scene
方法名:setOnMousePressed
暂无
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(e -> {
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(me -> {
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(mouseEvent -> selectionModel.clear());
代码示例来源:origin: stackoverflow.com
scene.setCamera(camera);
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(event -> {
mouseOldX = event.getSceneX();
mouseOldY = event.getSceneY();
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
scene.setCursor(Cursor.MOVE);
代码示例来源:origin: stackoverflow.com
scene.setOnMousePressed(m -> {
if (m.getButton() == MouseButton.PRIMARY) {
scene.setCursor(Cursor.MOVE);
代码示例来源:origin: com.guigarage/ui-basics
@Override
public void run() {
node.getTransforms().addAll(xRotate, yRotate);
scene.setOnMousePressed(e -> {
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
});
scene.setOnZoom((e) -> {
System.out.println(node.getTranslateZ());
node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
});
scene.setOnMouseDragged(e -> {
double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
});
}
}.run();
代码示例来源:origin: org.boofcv/boofcv-javafx
private void handleMouse(Scene scene, final Node root) {
scene.setOnMousePressed(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
代码示例来源:origin: stackoverflow.com
camera.setTranslateZ(-2 * SIZE);
scene.setCamera(camera);
scene.setOnMousePressed((MouseEvent e) -> {
mousePosX = e.getSceneX();
mousePosY = e.getSceneY();
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