本文整理了Java中javafx.scene.Scene.setOnMouseReleased()
方法的一些代码示例,展示了Scene.setOnMouseReleased()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Scene.setOnMouseReleased()
方法的具体详情如下:
包路径:javafx.scene.Scene
类名称:Scene
方法名:setOnMouseReleased
暂无
代码示例来源:origin: stackoverflow.com
scene.setOnMouseReleased((MouseEvent me)->{
if(isPicking){
isPicking=false;
代码示例来源:origin: stackoverflow.com
scene.setOnMouseReleased(m -> {
scene.setCursor(Cursor.DEFAULT);
});
代码示例来源:origin: stackoverflow.com
scene.setOnMouseReleased(m -> {
scene.setCursor(Cursor.DEFAULT);
});
代码示例来源:origin: com.github.wshackle/poseList3DPlot
/**
* Create a 3D Scene
*
* @param w the value of w
* @param h the value of h
* @return new Scene
*/
public Scene create3DScene(int w, int h) {
Group root = new Group();
root.setDepthTest(DepthTest.ENABLE);
Scene scene3D = new Scene(root, w, h, true);
camera = new PerspectiveCamera();
scene3D.setCamera(camera);
getCenterWinTranslate().setX(w / 3);
getCenterWinTranslate().setY((2 * h) / 3);
root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
setContentGroup(this.create3dContent());
root.getChildren().addAll(getContentGroup());
scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnKeyPressed(this::handleKeyEvent);
scene3D.setOnKeyTyped(this::handleKeyEvent);
Platform.runLater(() -> {
xNegView();
});
return scene3D;
}
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