本文整理了Java中javafx.scene.Scene.setOnKeyPressed()
方法的一些代码示例,展示了Scene.setOnKeyPressed()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Scene.setOnKeyPressed()
方法的具体详情如下:
包路径:javafx.scene.Scene
类名称:Scene
方法名:setOnKeyPressed
暂无
代码示例来源:origin: stackoverflow.com
public class Splash {
private Runnable nextSceneHandler ;
public void setNextSceneHandler(Runnable handler) {
nextSceneHandler = handler ;
}
public Scene init(double width, double height) {
Scene scene = new Scene();
// Just an example handler, you could do the same for
// button events, menus, etc., or even just handlers for the
// end of an animation
scene.setOnKeyPressed(e -> {
if (nextSceneHandler != null) {
if (e.getCode() == ...) {
nextSceneHandler.run();
}
}
}
// existing code...
}
// existing code ...
}
代码示例来源:origin: stackoverflow.com
stage.setScene(scene);
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
代码示例来源:origin: stackoverflow.com
stage.setHeight(500);
scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent ke) {
代码示例来源:origin: us.ihmc/robot-environment-awareness
Scene mainScene = new Scene(mainPane, 600, 400);
mainScene.setOnKeyPressed(event -> {
if (event.getCode() == KeyCode.F5)
refreshModuleState();
代码示例来源:origin: com.github.wshackle/poseList3DPlot
/**
* Create a 3D Scene
*
* @param w the value of w
* @param h the value of h
* @return new Scene
*/
public Scene create3DScene(int w, int h) {
Group root = new Group();
root.setDepthTest(DepthTest.ENABLE);
Scene scene3D = new Scene(root, w, h, true);
camera = new PerspectiveCamera();
scene3D.setCamera(camera);
getCenterWinTranslate().setX(w / 3);
getCenterWinTranslate().setY((2 * h) / 3);
root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
setContentGroup(this.create3dContent());
root.getChildren().addAll(getContentGroup());
scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
scene3D.setOnKeyPressed(this::handleKeyEvent);
scene3D.setOnKeyTyped(this::handleKeyEvent);
Platform.runLater(() -> {
xNegView();
});
return scene3D;
}
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