com.badlogic.gdx.scenes.scene2d.ui.Window.getPadTop()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.getPadTop()方法的一些代码示例,展示了Window.getPadTop()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getPadTop()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:getPadTop

Window.getPadTop介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: libgdx/libgdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: libgdx/libgdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

代码示例来源:origin: libgdx/libgdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

代码示例来源:origin: libgdx/libgdx

window.getTitleTable().add(new TextButton("X", skin)).height(window.getPadTop());
window.setPosition(0, 0);
window.defaults().spaceBottom(10);

代码示例来源:origin: com.badlogicgames.gdx/gdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

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