本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.getPadTop()
方法的一些代码示例,展示了Window.getPadTop()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getPadTop()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:getPadTop
暂无
代码示例来源:origin: libgdx/libgdx
private void updateEdge (float x, float y) {
float border = resizeBorder / 2f;
float width = getWidth(), height = getHeight();
float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
float left = padLeft, right = width - padRight, bottom = padBottom;
edge = 0;
if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
if (edge != 0) border += 25;
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
}
if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}
代码示例来源:origin: libgdx/libgdx
private void updateEdge (float x, float y) {
float border = resizeBorder / 2f;
float width = getWidth(), height = getHeight();
float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
float left = padLeft, right = width - padRight, bottom = padBottom;
edge = 0;
if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
if (edge != 0) border += 25;
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
}
if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (!isVisible()) return null;
Actor hit = super.hit(x, y, touchable);
if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
float height = getHeight();
if (hit == null || hit == this) return hit;
if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
// Hit the title bar, don't use the hit child if it is in the Window's table.
Actor current = hit;
while (current.getParent() != this)
current = current.getParent();
if (getCell(current) != null) return this;
}
return hit;
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (!isVisible()) return null;
Actor hit = super.hit(x, y, touchable);
if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
float height = getHeight();
if (hit == null || hit == this) return hit;
if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
// Hit the title bar, don't use the hit child if it is in the Window's table.
Actor current = hit;
while (current.getParent() != this)
current = current.getParent();
if (getCell(current) != null) return this;
}
return hit;
}
代码示例来源:origin: libgdx/libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
window.getTitleTable().add(new TextButton("X", skin)).height(window.getPadTop());
window.setPosition(0, 0);
window.defaults().spaceBottom(10);
代码示例来源:origin: com.badlogicgames.gdx/gdx
private void updateEdge (float x, float y) {
float border = resizeBorder / 2f;
float width = getWidth(), height = getHeight();
float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
float left = padLeft, right = width - padRight, bottom = padBottom;
edge = 0;
if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
if (edge != 0) border += 25;
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
}
if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Actor hit (float x, float y, boolean touchable) {
if (!isVisible()) return null;
Actor hit = super.hit(x, y, touchable);
if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
float height = getHeight();
if (hit == null || hit == this) return hit;
if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
// Hit the title bar, don't use the hit child if it is in the Window's table.
Actor current = hit;
while (current.getParent() != this)
current = current.getParent();
if (getCell(current) != null) return this;
}
return hit;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
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