本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.keepWithinStage()
方法的一些代码示例,展示了Window.keepWithinStage()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.keepWithinStage()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:keepWithinStage
暂无
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
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