com.badlogic.gdx.scenes.scene2d.ui.Window.getX()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.getX()方法的一些代码示例,展示了Window.getX()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getX()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:getX

Window.getX介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  Stage stage = getStage();
  if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
  keepWithinStage();
  if (style.stageBackground != null) {
    stageToLocalCoordinates(tmpPosition.set(0, 0));
    stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
    drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
      getY() + tmpSize.y);
  }
  super.draw(batch, parentAlpha);
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  Stage stage = getStage();
  if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
  keepWithinStage();
  if (style.stageBackground != null) {
    stageToLocalCoordinates(tmpPosition.set(0, 0));
    stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
    drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
      getY() + tmpSize.y);
  }
  super.draw(batch, parentAlpha);
}

代码示例来源:origin: libgdx/libgdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

代码示例来源:origin: libgdx/libgdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

代码示例来源:origin: libgdx/libgdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

代码示例来源:origin: libgdx/libgdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  Stage stage = getStage();
  if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
  keepWithinStage();
  if (style.stageBackground != null) {
    stageToLocalCoordinates(tmpPosition.set(0, 0));
    stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
    drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
      getY() + tmpSize.y);
  }
  super.draw(batch, parentAlpha);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

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