本文整理了Java中net.minecraft.entity.Entity.getExplosionResistance()
方法的一些代码示例,展示了Entity.getExplosionResistance()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Entity.getExplosionResistance()
方法的具体详情如下:
包路径:net.minecraft.entity.Entity
类名称:Entity
方法名:getExplosionResistance
暂无
代码示例来源:origin: Darkhax-Minecraft/Bookshelf
final float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, affectedState) : affectedState.getBlock().getExplosionResistance(this.world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
代码示例来源:origin: PrinceOfAmber/Cyclic
IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: PrinceOfAmber/Cyclic
IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
代码示例来源:origin: Alex-the-666/Ice_and_Fire
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: Alex-the-666/Ice_and_Fire
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: Alex-the-666/Ice_and_Fire
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
代码示例来源:origin: Alex-the-666/Ice_and_Fire
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
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