com.jme3.scene.Geometry.setMaterial()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.jme3.scene.Geometry.setMaterial()方法的一些代码示例,展示了Geometry.setMaterial()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.setMaterial()方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:setMaterial

Geometry.setMaterial介绍

[英]Sets the material to use for this geometry.
[中]设置用于此几何图形的材质。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void initialize(){
  super.initialize();
  System.out.println("Initialize");
  // create a box
  boxGeom = new Geometry("Box", new Box(2, 2, 2));
  // load some default material
  boxGeom.setMaterial(assetManager.loadMaterial("Interface/Logo/Logo.j3m"));
  // attach box to display in primary viewport
  viewPort.attachScene(boxGeom);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void material(String path) {
  AssetManager assetManager = TestUtil.createAssetManager();
  material = new Material(assetManager, path);
  geometry.setMaterial(material);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public Geometry createHDRBox(){
  Box boxMesh = new Box(1, 1, 1);
  Geometry box = new Geometry("Box", boxMesh);
  Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  mat.setTexture("ColorMap", assetManager.loadTexture("Textures/HdrTest/Memorial.hdr"));
  box.setMaterial(mat);
  return box;
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/** A floor to show that the "shot" can go through several objects. */
protected Geometry makeFloor() {
 Box box = new Box(15, .2f, 15);
 Geometry floor = new Geometry("the Floor", box);
 floor.setLocalTranslation(0, -4, -5);
 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
 mat1.setColor("Color", ColorRGBA.Gray);
 floor.setMaterial(mat1);
 return floor;
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleInitApp() {
  Box b = new Box(1, 1, 1);
  Geometry geom = new Geometry("Box", b);
  Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
  geom.setMaterial(mat);
  rootNode.attachChild(geom);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void makeCamFrustum() {
  Vector3f[] points = new Vector3f[8];
  for (int i = 0; i < 8; i++) {
    points[i] = new Vector3f();
  }
  ShadowUtil.updateFrustumPoints2(frustumCam, points);
  WireFrustum frustumShape = new WireFrustum(points);
  frustumGeom = new Geometry("frustum", frustumShape);
  frustumGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
  rootNode.attachChild(frustumGeom);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void simpleInitApp() {
  Box b = new Box(1, 1, 1);
  Geometry geom = new Geometry("Box", b);
  Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
  geom.setMaterial(mat);
  rootNode.attachChild(geom);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/** Make a solid floor and add it to the scene. */
public void initFloor() {
 Geometry floor_geo = new Geometry("Floor", floor);
 floor_geo.setMaterial(floor_mat);
 floor_geo.setLocalTranslation(0, -0.1f, 0);
 this.rootNode.attachChild(floor_geo);
 /* Make the floor physical with mass 0.0f! */
 floor_phy = new RigidBodyControl(0.0f);
 floor_geo.addControl(floor_phy);
 bulletAppState.getPhysicsSpace().add(floor_phy);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/** A red ball that marks the last spot that was "hit" by the "shot". */
protected void initMark() {
  Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f));
  //Sphere sphere = new Sphere(30, 30, 0.2f);
  mark = new Geometry("BOOM!", arrow);
  //mark = new Geometry("BOOM!", sphere);
  Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  mark_mat.getAdditionalRenderState().setLineWidth(3);
  mark_mat.setColor("Color", ColorRGBA.Red);
  mark.setMaterial(mark_mat);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
  public void simpleInitApp() {
    flyCam.setDragToRotate(true);

    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    geom.setMaterial(mat);
    rootNode.attachChild(geom);
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void addBrick(Vector3f ori) {
  Geometry reBoxg = new Geometry("brick", brick);
  reBoxg.setMaterial(mat);
  reBoxg.setLocalTranslation(ori);
  reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
  reBoxg.addControl(new RigidBodyControl(1.5f));
  reBoxg.setShadowMode(ShadowMode.CastAndReceive);
  reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
  this.rootNode.attachChild(reBoxg);
  this.getPhysicsSpace().add(reBoxg);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public Geometry putShape(Mesh shape, ColorRGBA color, float lineWidth){
  Geometry g = new Geometry("shape", shape);
  Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  mat.getAdditionalRenderState().setWireframe(true);
  mat.getAdditionalRenderState().setLineWidth(lineWidth);
  mat.setColor("Color", color);
  g.setMaterial(mat);
  rootNode.attachChild(g);
  return g;
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void setupFloor() {
  Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
  Box floor = new Box(50, 1f, 50);
  TangentBinormalGenerator.generate(floor);
  floor.scaleTextureCoordinates(new Vector2f(5, 5));
  Geometry floorGeom = new Geometry("Floor", floor);
  floorGeom.setMaterial(mat);
  floorGeom.setShadowMode(ShadowMode.Receive);
  rootNode.attachChild(floorGeom);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Attach a red square in the XY plane with its lower left corner at (0, 0,
 * 0). It is composed of 2 triangles.
 */
void createRedSquare() {
  Mesh quadMesh = new Quad(1f, 1f);
  Geometry redSquare = new Geometry("red square", quadMesh);
  Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
  redSquare.setMaterial(red);
  rootNode.attachChild(redSquare);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
protected void initialize(Application app) {
  debugNode = new Node("Environment debug Node");
  Sphere s = new Sphere(16, 16, 0.15f);
  debugGeom = new Geometry("debugEnvProbe", s);
  debugMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/reflect.j3md");
  debugGeom.setMaterial(debugMaterial);
  debugBounds = BoundingSphereDebug.createDebugSphere(app.getAssetManager());
  if (scene == null) {
    scene = app.getViewPort().getScenes().get(0);
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public ButtonView( String name, float x, float y, float width, float height ) {
  super( "Button:" + name );
  setLocalTranslation( x, y, -0.5f );
  
  material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  material.setColor( "Color", hilite );
  material.getAdditionalRenderState().setBlendMode( BlendMode.Alpha ); 
  Geometry g = new Geometry( "highlight", new Quad(width, height) );
  g.setMaterial(material); 
  attachChild(g);
  
  resetState();            
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void initFloor() {
  Box floorBox = new Box(10f, 0.1f, 5f);
  floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
  Geometry floor = new Geometry("floor", floorBox);
  floor.setMaterial(mat3);
  floor.setShadowMode(ShadowMode.Receive);
  floor.setLocalTranslation(0, 0, 0);
  floor.addControl(new RigidBodyControl(0));
  this.rootNode.attachChild(floor);
  this.getPhysicsSpace().add(floor);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void initFloor() {
  Box floorBox = new Box(10f, 0.1f, 5f);
  floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
  Geometry floor = new Geometry("floor", floorBox);
  floor.setMaterial(mat3);
  floor.setShadowMode(ShadowMode.Receive);
  floor.setLocalTranslation(0, 0, 0);
  floor.addControl(new RigidBodyControl(0));
  this.rootNode.attachChild(floor);
  this.getPhysicsSpace().add(floor);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void setupPlanet() {
  Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
  //immovable sphere with mesh collision shape
  Sphere sphere = new Sphere(64, 64, 20);
  planet = new Geometry("Sphere", sphere);
  planet.setMaterial(material);
  planet.setLocalTranslation(30, -15, 30);
  planet.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
  rootNode.attachChild(planet);
  getPhysicsSpace().add(planet);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

public void initFloor() {
  Box floorBox = new Box(10f, 0.1f, 5f);
  floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
  Geometry floor = new Geometry("floor", floorBox);
  floor.setMaterial(mat3);
  floor.setShadowMode(ShadowMode.Receive);
  floor.setLocalTranslation(0, -0.1f, 0);
  floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
  this.rootNode.attachChild(floor);
  this.getPhysicsSpace().add(floor);
}

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