本文整理了Java中com.jme3.scene.Geometry.checkDoTransformUpdate()
方法的一些代码示例,展示了Geometry.checkDoTransformUpdate()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.checkDoTransformUpdate()
方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:checkDoTransformUpdate
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
* This will require a localized transform update for this geometry.
*/
public void computeWorldMatrix() {
// Force a local update of the geometry's transform
checkDoTransformUpdate();
// Compute the cached world matrix
cachedWorldMat.loadIdentity();
if (ignoreTransform) {
return;
}
cachedWorldMat.setRotationQuaternion(worldTransform.getRotation());
cachedWorldMat.setTranslation(worldTransform.getTranslation());
TempVars vars = TempVars.get();
Matrix4f scaleMat = vars.tempMat4;
scaleMat.loadIdentity();
scaleMat.scale(worldTransform.getScale());
cachedWorldMat.multLocal(scaleMat);
vars.release();
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
* This will require a localized transform update for this geometry.
*/
public void computeWorldMatrix() {
// Force a local update of the geometry's transform
checkDoTransformUpdate();
// Compute the cached world matrix
cachedWorldMat.loadIdentity();
cachedWorldMat.setRotationQuaternion(worldTransform.getRotation());
cachedWorldMat.setTranslation(worldTransform.getTranslation());
TempVars vars = TempVars.get();
Matrix4f scaleMat = vars.tempMat4;
scaleMat.loadIdentity();
scaleMat.scale(worldTransform.getScale());
cachedWorldMat.multLocal(scaleMat);
vars.release();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
* This will require a localized transform update for this geometry.
*/
public void computeWorldMatrix() {
// Force a local update of the geometry's transform
checkDoTransformUpdate();
// Compute the cached world matrix
cachedWorldMat.loadIdentity();
if (ignoreTransform) {
return;
}
cachedWorldMat.setRotationQuaternion(worldTransform.getRotation());
cachedWorldMat.setTranslation(worldTransform.getTranslation());
TempVars vars = TempVars.get();
Matrix4f scaleMat = vars.tempMat4;
scaleMat.loadIdentity();
scaleMat.scale(worldTransform.getScale());
cachedWorldMat.multLocal(scaleMat);
vars.release();
}
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