本文整理了Java中com.jme3.scene.Geometry.getWorldMatrix()
方法的一些代码示例,展示了Geometry.getWorldMatrix()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.getWorldMatrix()
方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:getWorldMatrix
[英]A Matrix4f that transforms the Geometry#getMesh()from model space to world space. This matrix is computed based on the Geometry#getWorldTransform() of this geometry. In order to receive updated values, you must call Geometry#computeWorldMatrix()before using this method.
[中]将几何体#getMesh()从模型空间转换到世界空间的矩阵4f。该矩阵是基于该几何体的几何体#getWorldTransform()计算的。为了接收更新的值,必须在使用此方法之前调用Geometry#computeWorldMatrix()。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Matrix4f worldMatrix = geom.getWorldMatrix();
updateInstance(worldMatrix, temp, 0, vars.tempMat3, vars.quat1);
fb.put(temp);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
setWorldMatrix(Matrix4f.IDENTITY);
} else {
setWorldMatrix(geom.getWorldMatrix());
代码示例来源:origin: org.jmonkeyengine/jme3-core
Matrix4f worldMatrix = geom.getWorldMatrix();
updateInstance(worldMatrix, temp, 0, vars.tempMat3, vars.quat1);
fb.put(temp);
代码示例来源:origin: info.projectkyoto/mms-engine
setWorldMatrix(Matrix4f.IDENTITY);
} else {
setWorldMatrix(g.getWorldMatrix());
代码示例来源:origin: info.projectkyoto/mms-engine
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
代码示例来源:origin: org.jmonkeyengine/jme3-core
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
代码示例来源:origin: org.jmonkeyengine/jme3-core
setWorldMatrix(Matrix4f.IDENTITY);
} else {
setWorldMatrix(geom.getWorldMatrix());
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