com.jme3.scene.Geometry.getWorldMatrix()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.jme3.scene.Geometry.getWorldMatrix()方法的一些代码示例,展示了Geometry.getWorldMatrix()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.getWorldMatrix()方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:getWorldMatrix

Geometry.getWorldMatrix介绍

[英]A Matrix4f that transforms the Geometry#getMesh()from model space to world space. This matrix is computed based on the Geometry#getWorldTransform() of this geometry. In order to receive updated values, you must call Geometry#computeWorldMatrix()before using this method.
[中]将几何体#getMesh()从模型空间转换到世界空间的矩阵4f。该矩阵是基于该几何体的几何体#getWorldTransform()计算的。为了接收更新的值,必须在使用此方法之前调用Geometry#computeWorldMatrix()。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

Matrix4f worldMatrix = geom.getWorldMatrix();
updateInstance(worldMatrix, temp, 0, vars.tempMat3, vars.quat1);
fb.put(temp);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

setWorldMatrix(Matrix4f.IDENTITY);
} else {
  setWorldMatrix(geom.getWorldMatrix());

代码示例来源:origin: org.jmonkeyengine/jme3-core

Matrix4f worldMatrix = geom.getWorldMatrix();
updateInstance(worldMatrix, temp, 0, vars.tempMat3, vars.quat1);
fb.put(temp);

代码示例来源:origin: info.projectkyoto/mms-engine

setWorldMatrix(Matrix4f.IDENTITY);
} else {
  setWorldMatrix(g.getWorldMatrix());

代码示例来源:origin: info.projectkyoto/mms-engine

Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();

代码示例来源:origin: org.jmonkeyengine/jme3-core

Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();

代码示例来源:origin: org.jmonkeyengine/jme3-core

setWorldMatrix(Matrix4f.IDENTITY);
} else {
  setWorldMatrix(geom.getWorldMatrix());

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