com.jme3.scene.Geometry.getTriangleCount()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.jme3.scene.Geometry.getTriangleCount()方法的一些代码示例,展示了Geometry.getTriangleCount()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.getTriangleCount()方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:getTriangleCount

Geometry.getTriangleCount介绍

[英]Returns this geometry's mesh triangle count.
[中]返回此几何体的网格三角形计数。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
  if (maxVertCount < geom.getVertexCount()) {

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());

代码示例来源:origin: info.projectkyoto/mms-engine

protected BatchedGeometry(GeometryBatch batch, Geometry geom) {
  this.batch = batch;
  vertexCount = geom.getVertexCount();
  triangleCount = geom.getTriangleCount();
  name = geom.getName();
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void postQueue(RenderQueue rq) {
    renderSet.clear();
    //tree.generateRenderSet(renderSet, cam);
    fastRoot.generateRenderSet(globalGeoms, renderSet, cam, octBox, true);
//        System.out.println("Geoms: "+renderSet.size());
    int tris = 0;

    for (Geometry geom : renderSet){
      tris += geom.getTriangleCount();
//            geom.setMaterial(mat2);
      rq.addToQueue(geom, geom.getQueueBucket());
    }

//        Matrix4f transform = new Matrix4f();
//        transform.setScale(0.2f, 0.2f, 0.2f);
//        System.out.println("Tris: "+tris);
    
//        tree.renderBounds(rq, transform, box, mat);

//        renderManager.flushQueue(viewPort);
  }

代码示例来源:origin: info.projectkyoto/mms-engine

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());

代码示例来源:origin: org.jmonkeyengine/jme3-core

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
  if (maxVertCount < geom.getVertexCount()) {

代码示例来源:origin: info.projectkyoto/mms-engine

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
  if (maxVertCount < geom.getVertexCount()) {

代码示例来源:origin: info.projectkyoto/mms-engine

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());

代码示例来源:origin: org.jmonkeyengine/jme3-core

for (Geometry geom : geometries) {
  totalVerts += geom.getVertexCount();
  totalTris += geom.getTriangleCount();
  totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());

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