本文整理了Java中com.jme3.scene.Geometry.getTriangleCount()
方法的一些代码示例,展示了Geometry.getTriangleCount()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Geometry.getTriangleCount()
方法的具体详情如下:
包路径:com.jme3.scene.Geometry
类名称:Geometry
方法名:getTriangleCount
[英]Returns this geometry's mesh triangle count.
[中]返回此几何体的网格三角形计数。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
代码示例来源:origin: info.projectkyoto/mms-engine
protected BatchedGeometry(GeometryBatch batch, Geometry geom) {
this.batch = batch;
vertexCount = geom.getVertexCount();
triangleCount = geom.getTriangleCount();
name = geom.getName();
}
代码示例来源:origin: info.projectkyoto/mms-engine
public void postQueue(RenderQueue rq) {
renderSet.clear();
//tree.generateRenderSet(renderSet, cam);
fastRoot.generateRenderSet(globalGeoms, renderSet, cam, octBox, true);
// System.out.println("Geoms: "+renderSet.size());
int tris = 0;
for (Geometry geom : renderSet){
tris += geom.getTriangleCount();
// geom.setMaterial(mat2);
rq.addToQueue(geom, geom.getQueueBucket());
}
// Matrix4f transform = new Matrix4f();
// transform.setScale(0.2f, 0.2f, 0.2f);
// System.out.println("Tris: "+tris);
// tree.renderBounds(rq, transform, box, mat);
// renderManager.flushQueue(viewPort);
}
代码示例来源:origin: info.projectkyoto/mms-engine
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
代码示例来源:origin: org.jmonkeyengine/jme3-core
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
代码示例来源:origin: info.projectkyoto/mms-engine
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
代码示例来源:origin: info.projectkyoto/mms-engine
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
代码示例来源:origin: org.jmonkeyengine/jme3-core
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
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