org.lwjglb.engine.graph.Mesh.cleanUp()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Mesh.cleanUp()方法的一些代码示例,展示了Mesh.cleanUp()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.cleanUp()方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Mesh
类名称:Mesh
方法名:cleanUp

Mesh.cleanUp介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  int numMeshes = this.meshes != null ? this.meshes.length : 0;
  for (int i = 0; i < numMeshes; i++) {
    this.meshes[i].cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  int numMeshes = this.meshes != null ? this.meshes.length : 0;
  for(int i=0; i<numMeshes; i++) {
    this.meshes[i].cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  int numMeshes = this.meshes != null ? this.meshes.length : 0;
  for(int i=0; i<numMeshes; i++) {
    this.meshes[i].cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  int numMeshes = this.meshes != null ? this.meshes.length : 0;
  for (int i = 0; i < numMeshes; i++) {
    this.meshes[i].cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
    int numMeshes = this.meshes != null ? this.meshes.length : 0;
    for(int i=0; i<numMeshes; i++) {
      this.meshes[i].cleanUp();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  int numMeshes = this.meshes != null ? this.meshes.length : 0;
  for(int i=0; i<numMeshes; i++) {
    this.meshes[i].cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  for (Mesh mesh : meshMap.keySet()) {
    mesh.cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  for (Mesh mesh : meshMap.keySet()) {
    mesh.cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  for (Mesh mesh : meshMap.keySet()) {
    mesh.cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanUp() {
  super.cleanUp();
  if (this.instanceDataBuffer != null) {
    MemoryUtil.memFree(this.instanceDataBuffer);
    this.instanceDataBuffer = null;
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void cleanup() {
  for (Mesh mesh : meshMap.keySet()) {
    mesh.cleanUp();
  }
  for (IParticleEmitter particleEmitter : particleEmitters) {
    particleEmitter.cleanup();            
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

default void cleanup() {
    GameItem[] gameItems = getGameItems();
    for (GameItem gameItem : gameItems) {
      gameItem.getMesh().cleanUp();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

default void cleanup() {
    GameItem[] gameItems = getGameItems();
    for (GameItem gameItem : gameItems) {
      gameItem.getMesh().cleanUp();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

default void cleanup() {
    GameItem[] gameItems = getGameItems();
    for (GameItem gameItem : gameItems) {
      gameItem.getMesh().cleanUp();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void cleanup() {
  renderer.cleanup();
  for (GameItem gameItem : gameItems) {
    gameItem.getMesh().cleanUp();
  }
  hud.cleanup();
}

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