本文整理了Java中org.lwjglb.engine.graph.Mesh.cleanUp()
方法的一些代码示例,展示了Mesh.cleanUp()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.cleanUp()
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Mesh
类名称:Mesh
方法名:cleanUp
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for (int i = 0; i < numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for(int i=0; i<numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for(int i=0; i<numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for (int i = 0; i < numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for(int i=0; i<numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
int numMeshes = this.meshes != null ? this.meshes.length : 0;
for(int i=0; i<numMeshes; i++) {
this.meshes[i].cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
for (Mesh mesh : meshMap.keySet()) {
mesh.cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
for (Mesh mesh : meshMap.keySet()) {
mesh.cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
for (Mesh mesh : meshMap.keySet()) {
mesh.cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanUp() {
super.cleanUp();
if (this.instanceDataBuffer != null) {
MemoryUtil.memFree(this.instanceDataBuffer);
this.instanceDataBuffer = null;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void cleanup() {
for (Mesh mesh : meshMap.keySet()) {
mesh.cleanUp();
}
for (IParticleEmitter particleEmitter : particleEmitters) {
particleEmitter.cleanup();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
default void cleanup() {
GameItem[] gameItems = getGameItems();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
default void cleanup() {
GameItem[] gameItems = getGameItems();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
default void cleanup() {
GameItem[] gameItems = getGameItems();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void cleanup() {
renderer.cleanup();
for (GameItem gameItem : gameItems) {
gameItem.getMesh().cleanUp();
}
hud.cleanup();
}
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