本文整理了Java中org.lwjglb.engine.graph.Mesh.getMaterial()
方法的一些代码示例,展示了Mesh.getMaterial()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.getMaterial()
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Mesh
类名称:Mesh
方法名:getMaterial
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
this.statusTextItem = new TextItem(statusText, FONT_TEXTURE, FONT_COLS, FONT_ROWS);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(1, 1, 1, 1));
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Hud(String statusText) throws Exception {
FontTexture fontTexture = new FontTexture(FONT, CHARSET);
this.statusTextItem = new TextItem(statusText, fontTexture);
this.statusTextItem.getMesh().getMaterial().setAmbientColour(new Vector4f(0.5f, 0.5f, 0.5f, 10f));
// Create list that holds the items that compose the HUD
gameItems = new GameItem[]{statusTextItem};
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Particle(Mesh mesh, Vector3f speed, long ttl, long updateTextureMillis) {
super(mesh);
this.speed = new Vector3f(speed);
this.ttl = ttl;
this.updateTextureMillis = updateTextureMillis;
this.currentAnimTimeMillis = 0;
Texture texture = this.getMesh().getMaterial().getTexture();
this.animFrames = texture.getNumCols() * texture.getNumRows();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setText(String text) {
this.text = text;
Texture texture = this.getMesh().getMaterial().getTexture();
this.getMesh().deleteBuffers();
this.setMesh(buildMesh(texture, numCols, numRows));
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setText(String text) {
this.text = text;
Texture texture = this.getMesh().getMaterial().getTexture();
this.getMesh().deleteBuffers();
this.setMesh(buildMesh(texture, numCols, numRows));
}
}
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