org.lwjglb.engine.graph.Mesh.getBoundingRadius()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
字(2.0k)|赞(0)|评价(0)|浏览(118)

本文整理了Java中org.lwjglb.engine.graph.Mesh.getBoundingRadius()方法的一些代码示例,展示了Mesh.getBoundingRadius()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.getBoundingRadius()方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Mesh
类名称:Mesh
方法名:getBoundingRadius

Mesh.getBoundingRadius介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void filter(Map<? extends Mesh, List<GameItem>> mapMesh) {
  for (Map.Entry<? extends Mesh, List<GameItem>> entry : mapMesh.entrySet()) {
    List<GameItem> gameItems = entry.getValue();
    filter(gameItems, entry.getKey().getBoundingRadius());
  }
}

相关文章