org.lwjglb.engine.graph.Mesh.getVertexCount()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Mesh.getVertexCount()方法的一些代码示例,展示了Mesh.getVertexCount()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.getVertexCount()方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Mesh
类名称:Mesh
方法名:getVertexCount

Mesh.getVertexCount介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  
  for (GameItem gameItem : gameItems) {
    // Set up data requiered by gameItem
    consumer.accept(gameItem);
    // Render this game item
    glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  }
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void render() {
  initRender();
  glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
  endRender();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void renderList(List<GameItem> gameItems, Consumer<GameItem> consumer) {
  initRender();
  for (GameItem gameItem : gameItems) {
    if (gameItem.isInsideFrustum()) {
      // Set up data requiered by gameItem
      consumer.accept(gameItem);
      // Render this game item
      glDrawElements(GL_TRIANGLES, getVertexCount(), GL_UNSIGNED_INT, 0);
    }
  }
  endRender();
}

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