com.badlogic.gdx.scenes.scene2d.ui.Button.<init>()方法的使用及代码示例

x33g5p2x  于2022-01-17 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.<init>()方法的一些代码示例,展示了Button.<init>()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Button.<init>()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Button
类名称:Button
方法名:<init>

Button.<init>介绍

[英]Creates a button without setting the style or size. At least a style must be set before using this button.
[中]创建按钮而不设置样式或大小。使用此按钮之前,必须至少设置一个样式。

代码示例

代码示例来源:origin: libgdx/libgdx

Button imgButton = new Button(new Image(image), skin);
Button imgToggleButton = new Button(new Image(image), skin, "toggle");

代码示例来源:origin: Var3D/var3dframe

/**
 * 创建Button
 */
public UI<Button> getButton(String up) {
  return getUI(new Button(getDrawable(up)));
}

代码示例来源:origin: Var3D/var3dframe

/**
 * 创建Button
 */
public UI<Button> getButton() {
  return getUI(new Button(getPointDrawable()));
}

代码示例来源:origin: narfman0/GDXWorld

/** creates a {@link Button} according to the given {@link ButtonStyle} instance that may be {@link ButtonStyle}, {@link TextButtonStyle}, {@link ImageButtonStyle} or {@link ImageTextButtonStyle} */
public static Button newButton(ButtonStyle style, String textIfAny) {
  if(style instanceof ImageTextButtonStyle)
    return new ImageTextButton(textIfAny, (ImageTextButtonStyle) style);
  if(style instanceof TextButtonStyle)
    return new TextButton(textIfAny, (TextButtonStyle) style);
  if(style instanceof ImageButtonStyle)
    return new ImageButton((ImageButtonStyle) style);
  return new Button(style);
}

代码示例来源:origin: Var3D/var3dframe

/**
 * 创建Button
 */
public UI<Button> getButton(String up, String down) {
  return getUI(new Button(getDrawable(up), getDrawable(down)));
}

代码示例来源:origin: Var3D/var3dframe

/**
 * 创建Button
 */
public UI<Button> getButton(String up, String down, String checked) {
  return getUI(new Button(getDrawable(up), getDrawable(down), getDrawable(checked)));
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

@Override
  public void setUI(UI ui) {
    this.ui = ui;

    recorder = ui.getRecorder();
    testerBot = ui.getTesterBot();

    textManagerUI = new TextManagerUI(ui);
    menuButton = new Button(ui.getSkin(), "menu");
    dialogUI = new DialogUI(ui);

    verbUI = new VerbUI(this);

    pointer = new Pointer(ui.getSkin());
  }
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

font = scr.getUI().getSkin().getFont("desc");
lookatButton = new Button(scr.getUI().getSkin(), "pie_lookat");
addActor(lookatButton);
lookatButton.addListener(new ChangeListener() {
talktoButton = new Button(scr.getUI().getSkin(), "pie_talkto");
addActor(talktoButton);
talktoButton.addListener(new ChangeListener() {
pickupButton = new Button(scr.getUI().getSkin(), "pie_pickup");
addActor(pickupButton);
pickupButton.addListener(new ChangeListener() {

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public Actor build(BaseModel model, Group parent) {
  ButtonModel buttonModel = (ButtonModel) model;
  setTextures(buttonModel);
  Button button = new Button(up, down);
  if (buttonModel.getFrameDisabled() != null) {
    button.getStyle().disabled = disabled;
  }
  if ( buttonModel.getFrameChecked() != null){
    button.getStyle().checked = checked;
  }
  normalizeModelSize(buttonModel, parent, up.getMinWidth(), up.getMinHeight());
  setBasicProperties(model, button);
  return button;
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public PieMenu2(SceneScreen scr) {
  sceneScreen = scr;
  font = scr.getUI().getSkin().getFont("desc");
  buttons = new Button[NUM_VERBS];
  endPositions = new Vector2[NUM_VERBS];
  
  for(int i = 0; i < NUM_VERBS; i++) {
    buttons[i] =  new Button(scr.getUI().getSkin(), "pie_lookat");
    endPositions[i] = new Vector2();
    addActor(buttons[i]);
    
    buttons[i].addListener(new ChangeListener() {			
      @Override
      public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
        if (iActor != null) {
          sceneScreen.runVerb(iActor, "lookat", null);
        }
        hide();
      }
    });
  }
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

final Button button = new Button(new ButtonStyle());
final ButtonStyle style = button.getStyle();
style.up = style.down = skin.getDrawable("black");

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

menuButton = new Button(style.menuButtonStyle);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public DialogUI(UI ui) {
  super(new Table(ui.getSkin()), ui.getSkin());
  this.ui = ui;
  setFadeScrollBars(true);
  setOverscroll(false, false);
  up = new Button(ui.getSkin(), "dialog-up");
  down = new Button(ui.getSkin(), "dialog-down");
  panel = (Table) getActor();
  style = ui.getSkin().get(DialogUIStyle.class);
  this.recorder = ui.getRecorder();
  if (style.background != null)
    panel.setBackground(style.background);
  panel.top().left();
  panel.pad(DPIUtils.getMarginSize());
  setVisible(false);
  panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
  up.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
    }
  });
  down.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
    }
  });
}

代码示例来源:origin: xietansheng/Game2048ForGDX

getMainGame().getAtlas().findRegion(Res.AtlasNames.GAME_BTN_HELP, 2)
);
helpButton = new Button(helpStyle);
helpButton.setX(15);
    getMainGame().getAtlas().findRegion(Res.AtlasNames.GAME_BTN_EXIT, 2)
);
exitButton = new Button(exitStyle);
exitButton.setX(240);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

menuButton = new Button(ui.getSkin(), "menu");
dialogUI = new DialogUI(ui);
pointer = new ScenePointer(ui.getSkin());

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

Button back = new Button(skin, "back");
  Button removeButton = new Button(skin, "delete_game");
  removeButton.setName(s);
  removeButton.addListener(removeClickListener);

代码示例来源:origin: xietansheng/Game2048ForGDX

backStyle.up = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.BTN_BACK, 1));
backStyle.down = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.BTN_BACK, 2));
backButton = new Button(backStyle);
backButton.setX(40);
backButton.setY(140);
againStyle.up = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.BTN_AGAIN, 1));
againStyle.down = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.BTN_AGAIN, 2));
againButton = new Button(againStyle);
againButton.setX(getWidth() - againButton.getWidth() - 40);
againButton.setY(140);

代码示例来源:origin: xietansheng/Game2048ForGDX

okBtnStyle.up = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.DIALOG_BTN_OK, 1));
okBtnStyle.down = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.DIALOG_BTN_OK, 2));
okButton = new Button(okBtnStyle);
okButton.setPosition(getWidth() - okButton.getWidth() - 10, 10);
okButton.getColor().a = btnAlpha;
cancelBtnStyle.up = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.DIALOG_BTN_cancel, 1));
cancelBtnStyle.down = new TextureRegionDrawable(getMainGame().getAtlas().findRegion(Res.AtlasNames.DIALOG_BTN_cancel, 2));
cancelButton = new Button(cancelBtnStyle);
cancelButton.setPosition(10, 10);
cancelButton.getColor().a = btnAlpha;

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

Button back = new Button(ui.getSkin(), "back");

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

credits = new Button(skin, "credits");
credits.addListener(new ClickListener() {
  @Override
help = new Button(skin, "help");
help.addListener(new ClickListener() {
  @Override
debug = new Button(skin, "debug");
debug.addListener(new ClickListener() {
  @Override

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