本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.setSize()
方法的一些代码示例,展示了Button.setSize()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Button.setSize()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Button
类名称:Button
方法名:setSize
暂无
代码示例来源:origin: libgdx/libgdx
public Button (ButtonStyle style) {
initialize();
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (ButtonStyle style) {
initialize();
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Skin skin, String styleName) {
super(skin);
initialize();
setStyle(skin.get(styleName, ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Skin skin) {
super(skin);
initialize();
setStyle(skin.get(ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Actor child, ButtonStyle style) {
initialize();
add(child);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Skin skin, String styleName) {
super(skin);
initialize();
setStyle(skin.get(styleName, ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Skin skin) {
super(skin);
initialize();
setStyle(skin.get(ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: libgdx/libgdx
public Button (Actor child, ButtonStyle style) {
initialize();
add(child);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
public void resize(int width, int height) {
viewportWidth = width;
viewportHeight = height;
setBounds(0, 0, width, height);
float size = DPIUtils.getPrefButtonSize();
lookatButton.setSize(size, size);
talktoButton.setSize(size, size);
pickupButton.setSize(size, size);
}
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
pointer.resize();
float size = DPIUtils.getPrefButtonSize();
credits.setSize(size, size);
help.setSize(size, size);
debug.setSize(size, size);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Button (ButtonStyle style) {
initialize();
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Button (Skin skin, String styleName) {
super(skin);
initialize();
setStyle(skin.get(styleName, ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Button (Actor child, ButtonStyle style) {
initialize();
add(child);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Button (Skin skin) {
super(skin);
initialize();
setStyle(skin.get(ButtonStyle.class));
setSize(getPrefWidth(), getPrefHeight());
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
button.setSize(slotWidth, slotHeight);
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
menuButton.setSize(iconSize, iconSize);
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
up.setSize(size, size);
up.setPosition(getX() + getWidth() - size - margin, getY() + getHeight() - margin - size);
down.setSize(size, size);
down.setPosition(getX() + getWidth() - size - margin, getY() + margin);
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void resize(int width, int height) {
final World world = ui.getWorld();
if (!world.isDisposed()) {
screenViewport.setWorldSize(world.getWidth(), world.getHeight());
screenViewport.update(width, height, true);
worldViewport.setScreenBounds(screenViewport.getScreenX(), screenViewport.getScreenY(),
screenViewport.getScreenWidth(), screenViewport.getScreenHeight());
world.resize(screenViewport.getWorldWidth(), screenViewport.getWorldHeight());
}
pointer.resize();
verbUI.setSize(screenViewport.getScreenWidth(), screenViewport.getScreenHeight() * UI_SCREEN_PERCENT);
float size = DPIUtils.getPrefButtonSize();
float margin = DPIUtils.getMarginSize();
menuButton.setSize(size, size);
menuButton.setPosition(stage.getViewport().getScreenWidth() - menuButton.getWidth() - margin,
stage.getViewport().getScreenHeight() - menuButton.getHeight() - margin);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void resize(int width, int height) {
final World world = ui.getWorld();
if (!world.isDisposed()) {
viewport.setWorldSize(world.getWidth(), world.getHeight());
viewport.update(width, height, true);
world.resize(viewport.getWorldWidth(), viewport.getWorldHeight());
} else {
viewport.setWorldSize(width, height);
viewport.update(width, height, true);
}
updateUI();
pie.resize(viewport.getScreenWidth(), viewport.getScreenHeight());
inventoryUI.resize(viewport.getScreenWidth(), viewport.getScreenHeight());
inventoryButton.resize(width, height);
pointer.resize(width, height);
float size = DPIUtils.getPrefButtonSize();
float margin = DPIUtils.getMarginSize();
menuButton.setSize(size, size);
menuButton.setPosition(stage.getViewport().getScreenWidth() - menuButton.getWidth() - margin,
stage.getViewport().getScreenHeight() - menuButton.getHeight() - margin);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
float iconSize = DPIUtils.getPrefButtonSize();
menuButton.setSize(iconSize, iconSize);
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