com.badlogic.gdx.scenes.scene2d.ui.Table.removeActor()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.removeActor()方法的一些代码示例,展示了Table.removeActor()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.removeActor()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:removeActor

Table.removeActor介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

  1. public boolean removeActor (Actor actor) {
  2. return removeActor(actor, true);
  3. }

代码示例来源:origin: libgdx/libgdx

  1. public boolean removeActor (Actor actor) {
  2. return removeActor(actor, true);
  3. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. public boolean removeActor (Actor actor) {
  2. return removeActor(actor, true);
  3. }

代码示例来源:origin: narfman0/GDXWorld

  1. @Override public void clicked(InputEvent event, float x, float y) {
  2. contents.removeActor(parentTable);
  3. tables.remove(table);
  4. contents.pack();
  5. }
  6. });

代码示例来源:origin: kotcrab/vis-ui

  1. public boolean removeMenu (Menu menu) {
  2. boolean removed = menus.removeValue(menu, true);
  3. if (removed) {
  4. menu.setMenuBar(null);
  5. menuItems.removeActor(menu.getOpenButton());
  6. }
  7. return removed;
  8. }

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

  1. @Override
  2. public void clicked(InputEvent event, float x, float y) {
  3. if (System.currentTimeMillis() - time < 500) {
  4. count++;
  5. } else {
  6. count = 0;
  7. }
  8. time = System.currentTimeMillis();
  9. if (count == 4) {
  10. EngineLogger.toggle();
  11. if (ui.getWorld().isDisposed())
  12. return;
  13. if (EngineLogger.debugMode()) {
  14. iconStackTable.row();
  15. iconStackTable.add(debug);
  16. } else {
  17. Cell<?> cell = iconStackTable.getCell(debug);
  18. iconStackTable.removeActor(debug);
  19. cell.reset();
  20. }
  21. }
  22. }
  23. });

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