com.badlogic.gdx.scenes.scene2d.ui.Image.getX()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.getX()方法的一些代码示例,展示了Image.getX()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.getX()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:getX

Image.getX介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void act(float delta) {
  super.act(delta);
  if(animating){
    if(isLeft){
      toggleButton.setX(toggleButton.getX()-ANIMATE_SPEED*delta);
      if(toggleButton.getX()<=minButtonX){
        toggleButton.setX(minButtonX);
        animating = false;
      }
    }else{
      toggleButton.setX(toggleButton.getX()+ANIMATE_SPEED*delta);
      if(toggleButton.getX()>=maxButtonX){
        toggleButton.setX(maxButtonX);
        animating = false;
      }
    }
  }
}

代码示例来源:origin: stackoverflow.com

Image myImage = ...;
Vector2 coords = new Vector2(myImage.getX(), myImage.getY());
myImage.localToStageCoordinates(/*in/out*/coords);
myImage.getStage().stageToScreenCoordinates(/*in/out*/coords);

System.out.println("Image X " +myImage.get()+ " maps to screen " +coords.x);

代码示例来源:origin: oakes/libgdx-examples

boolean movePiece(Image piece, float xChange, float yChange) {
  int pixelCount = countPixels(0, 0, viewWidth, viewHeight);
  piece.setPosition(piece.getX() + xChange, piece.getY() + yChange);
  if (pixelCount != countPixels(0, 0, viewWidth, viewHeight)) {
    piece.setPosition(piece.getX() - xChange, piece.getY() - yChange);
    return false;
  }
  return true;
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
  if (!super.touchDown(event, x, y, pointer, button)){
    return false;
  }
  if (pointer == 0 && button != 0){
    return false;
  }
  if(toggleButton.hit(x-toggleButton.getX(), y, true) != null){
    pressed = true;
    downX = x;
    downButtonX = toggleButton.getX();
    toggleButton.setDrawable(style.toggleButtonDownDrawable);
  }else{
    if(isLeft){
      toggleToRightAnimated();
    }else{
      toggleToLeftAnimated();
    }
  }
  return true;
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
    if(pressed){
      boolean newIsLeft = toggleButton.getX() + toggleButton.getWidth()/2 < background.getWidth()/2;
      if(toggleListener != null && isLeft != newIsLeft){
        toggleListener.widgetToggled(newIsLeft);
      }
      isLeft = newIsLeft;
      animating = true;
      pressed = false;
      toggleButton.setDrawable(style.toggleButtonDrawable);
    }
    super.touchUp(event, x, y, pointer, button);
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

private void prepareLabel(AssetsInterface assets) {
  Label.LabelStyle labelStyle = new Label.LabelStyle(assets.getFont(this.fontName), Color.WHITE);
  if (this.text != null) {
    this.progressText = new Label(this.text, labelStyle);
  } else {
    this.progressText = new Label("", labelStyle);
  }
  this.progressText.setWidth(this.backgroundImage.getWidth());
  this.progressText.setAlignment(Align.center);
  this.progressText.setPosition(this.backgroundImage.getX(), (this.backgroundImage.getHeight() - this.progressText.getHeight()) * 0.5f);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: kotcrab/vis-ui

public void draw (Batch batch, Image parent) {
    ShaderProgram originalShader = batch.getShader();
    batch.setShader(gridShader);
    gridShader.setUniformf("u_width", parent.getWidth());
    gridShader.setUniformf("u_height", parent.getHeight());
    gridShader.setUniformf("u_gridSize", gridSize);
    batch.draw(whiteTexture, parent.getX() + parent.getImageX(), parent.getY() + parent.getImageY(),
        parent.getImageWidth() * parent.getScaleX(), parent.getImageHeight() * parent.getScaleY());
    batch.setShader(originalShader);
  }
}

代码示例来源:origin: Var3D/var3dframe

private void inZone(){
  if(img_tank.getX()<getLeft()){
    img_tank.setX(getLeft());
  }else if(img_tank.getRight()>getRight()){
    img_tank.setX(getRight(),Align.right);
  }
  if(img_tank.getY()<getBottom()){
    img_tank.setY(getBottom());
  }else if(img_tank.getTop()>getTop()){
    img_tank.setY(getTop(),Align.top);
  }
}

代码示例来源:origin: Var3D/var3dframe

.setColor(Color.DARK_GRAY).setAlpha(0.5f).show();
Image img_close=game.getUI(new Image(texture)).setSize(img_close_bg).setPosition
    (img_close_bg.getX(),img_close_bg.getY()+2).setColor(Color.WHITE).addClicAction().show();
float left=img_close.getX(Align.center)-r*0.24f;
float right=img_close.getX(Align.center)+r*0.24f;
float top=img_close.getY(Align.center)+r*0.24f;
float down=img_close.getY(Align.center)-r*0.24f;
    .setScale(0.5f).setPosition(getRateX(0.75f),getRateY(0.25f),Align.center)
    .setColor(Color.valueOf("0172d1")).addClicAction().show();
VLabel lab_down=game.getLabel("获取").setPosition(img_down.getX(Align.center),img_down.getY(Align.center)
    ,Align.center).touchOff().show();

代码示例来源:origin: kbz/SIFTrain

loadingProgress.setX(splashImage.getX() + scale * splashImage.getWidth() * 0.15f);
loadingProgress.setY(stage.getHeight()*0.2f);
loadingProgress.setAnimateDuration(0.01f);

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