本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.getScaleY()
方法的一些代码示例,展示了Image.getScaleY()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.getScaleY()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:getScaleY
暂无
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float x = getX();
float y = getY();
float scaleX = getScaleX();
float scaleY = getScaleY();
if (drawable instanceof TransformDrawable) {
float rotation = getRotation();
if (scaleX != 1 || scaleY != 1 || rotation != 0) {
((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
}
if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float x = getX();
float y = getY();
float scaleX = getScaleX();
float scaleY = getScaleY();
if (drawable instanceof TransformDrawable) {
float rotation = getRotation();
if (scaleX != 1 || scaleY != 1 || rotation != 0) {
((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
}
if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
validate();
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float x = getX();
float y = getY();
float scaleX = getScaleX();
float scaleY = getScaleY();
if (drawable instanceof TransformDrawable) {
float rotation = getRotation();
if (scaleX != 1 || scaleY != 1 || rotation != 0) {
((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
}
if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}
代码示例来源:origin: kotcrab/vis-ui
public void draw (Batch batch, Image parent) {
ShaderProgram originalShader = batch.getShader();
batch.setShader(gridShader);
gridShader.setUniformf("u_width", parent.getWidth());
gridShader.setUniformf("u_height", parent.getHeight());
gridShader.setUniformf("u_gridSize", gridSize);
batch.draw(whiteTexture, parent.getX() + parent.getImageX(), parent.getY() + parent.getImageY(),
parent.getImageWidth() * parent.getScaleX(), parent.getImageHeight() * parent.getScaleY());
batch.setShader(originalShader);
}
}
内容来源于网络,如有侵权,请联系作者删除!