本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.invalidate()
方法的一些代码示例,展示了Image.invalidate()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.invalidate()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:invalidate
暂无
代码示例来源:origin: libgdx/libgdx
public void setAlign (int align) {
this.align = align;
invalidate();
}
代码示例来源:origin: libgdx/libgdx
public void setAlign (int align) {
this.align = align;
invalidate();
}
代码示例来源:origin: libgdx/libgdx
public void setScaling (Scaling scaling) {
if (scaling == null) throw new IllegalArgumentException("scaling cannot be null.");
this.scaling = scaling;
invalidate();
}
代码示例来源:origin: libgdx/libgdx
public void setScaling (Scaling scaling) {
if (scaling == null) throw new IllegalArgumentException("scaling cannot be null.");
this.scaling = scaling;
invalidate();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void setAlign (int align) {
this.align = align;
invalidate();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void setScaling (Scaling scaling) {
if (scaling == null) throw new IllegalArgumentException("scaling cannot be null.");
this.scaling = scaling;
invalidate();
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void act(float delta) {
super.act(delta);
Inventory inv = sceneScreen.getUI().getWorld().getInventory();
// fill inventory
for (int i = 0; i < inventorySlots.size(); i++) {
RendererDrawable r = (RendererDrawable) inventorySlots.get(i).getImage().getDrawable();
int pos = scroll * INVENTORY_COLS + i;
if (pos < inv.getNumItems()) {
r.setRenderer(inv.get(pos).getRenderer());
} else {
r.setRenderer(null);
}
inventorySlots.get(i).getImage().invalidate();
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
setHeight(height);
backgroundImage.setSize(maxWidth, height);
backgroundImage.invalidate();
内容来源于网络,如有侵权,请联系作者删除!