本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.act()
方法的一些代码示例,展示了Image.act()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.act()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:act
暂无
代码示例来源:origin: SquidPony/SquidLib
/**
* Updates the actor based on time. Typically this is called each frame by
* {@link com.badlogic.gdx.scenes.scene2d.Stage#act(float)}.
* <p>
* The default implementation calls
* {@link com.badlogic.gdx.scenes.scene2d.Action#act(float)} on each action and removes actions that are complete.
*
* @param delta Time in seconds since the last frame.
*/
@Override
public void act(float delta) {
super.act(delta);
progress = (progress + delta) % (loopTime - 0.001f);
}
代码示例来源:origin: yichen0831/Bomberman_libGdx
@Override
public void act(float delta) {
super.act(delta);
stateTime += delta;
setDrawable(new TextureRegionDrawable(anims.get(currentAnim).getKeyFrame(stateTime)));
}
}
代码示例来源:origin: Var3D/var3dframe
public void draw(Batch batch, float parentAlpha) {
bg0.act(Gdx.graphics.getDeltaTime());
bg0.draw(batch, 1);
super.draw(batch, parentAlpha);
}
代码示例来源:origin: lycying/c2d-engine
@Override
public void act(float delta) {
super.act(delta);
this.setScale(Engine.getDefaultCamera().zoom);
float tx = Engine.getDefaultCamera().position.x - Engine.getDefaultCamera().viewportWidth / 2 * Engine.getDefaultCamera().zoom;
float ty = Engine.getDefaultCamera().position.y + Engine.getDefaultCamera().viewportHeight / 2 * Engine.getDefaultCamera().zoom - this.getHeight() * this.getScaleX();
this.setPosition(tx, ty);
}
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