本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.getDrawable()
方法的一些代码示例,展示了Image.getDrawable()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.getDrawable()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:getDrawable
暂无
代码示例来源:origin: libgdx/libgdx
public String toString () {
String name = getName();
if (name != null) return name;
String className = getClass().getName();
int dotIndex = className.lastIndexOf('.');
if (dotIndex != -1) className = className.substring(dotIndex + 1);
return (className.indexOf('$') != -1 ? "ImageButton " : "") + className + ": " + image.getDrawable();
}
代码示例来源:origin: libgdx/libgdx
public String toString () {
String name = getName();
if (name != null) return name;
String className = getClass().getName();
int dotIndex = className.lastIndexOf('.');
if (dotIndex != -1) className = className.substring(dotIndex + 1);
return (className.indexOf('$') != -1 ? "ImageButton " : "") + className + ": " + image.getDrawable();
}
代码示例来源:origin: libgdx/libgdx
public String toString () {
String name = getName();
if (name != null) return name;
String className = getClass().getName();
int dotIndex = className.lastIndexOf('.');
if (dotIndex != -1) className = className.substring(dotIndex + 1);
return (className.indexOf('$') != -1 ? "ImageTextButton " : "") + className + ": " + image.getDrawable() + " "
+ label.getText();
}
代码示例来源:origin: libgdx/libgdx
public String toString () {
String name = getName();
if (name != null) return name;
String className = getClass().getName();
int dotIndex = className.lastIndexOf('.');
if (dotIndex != -1) className = className.substring(dotIndex + 1);
return (className.indexOf('$') != -1 ? "ImageTextButton " : "") + className + ": " + image.getDrawable() + " "
+ label.getText();
}
代码示例来源:origin: dingjibang/GDX-RPG
public Texture texture(){
Actor actor=t;
if(actor instanceof Image)
return $.getTexture(((Image)actor).getDrawable());
return null;
}
代码示例来源:origin: dingjibang/GDX-RPG
public Texture texture(){
Actor actor=get();
if(actor instanceof Image)
return $.getTexture(((Image)actor).getDrawable());
return null;
}
代码示例来源:origin: dingjibang/GDX-RPG
public TypedGdxQuery<T> filter(TextureFilter filter) {
if(t instanceof Image)
((TextureRegionDrawable)((Image) t).getDrawable()).getRegion().getTexture().setFilter(filter, filter);
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery filter(TextureFilter filter) {
for(Actor actor : list())
if(actor instanceof Image)
((TextureRegionDrawable)((Image) actor).getDrawable()).getRegion().getTexture().setFilter(filter, filter);
return this;
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public Actor build(BaseModel model, Group parent) {
ImageModel imageModel = (ImageModel) model;
Image image;
if (imageModel.getTextureSrc() != null) {
image = createFromTexture(imageModel);
} else {
image = createFromTextureAtlas(imageModel);
}
normalizeModelSize(imageModel, parent,
image.getDrawable().getMinWidth(),
image.getDrawable().getMinHeight());
setBasicProperties(model, image);
if (ImageModel.TYPE_BACKGROUND.equals(imageModel.getType())) {
updateBackgroundImagePosition(image);
}
return image;
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void sizeChanged() {
super.sizeChanged();
for(Actor a:arrowPanel.getChildren()) {
ImageButton b = (ImageButton)a;
float h = (getHeight() / 2) - style.infoLineLabelStyle.font.getLineHeight() / 2 - DPIUtils.getSpacing();
float ih = b.getImage().getDrawable().getMinHeight();
float iw = b.getImage().getDrawable().getMinWidth() * h / ih;
b.getImageCell().maxSize(iw, h);
}
arrowPanel.invalidateHierarchy();
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void act(float delta) {
super.act(delta);
Inventory inv = sceneScreen.getUI().getWorld().getInventory();
// fill inventory
for (int i = 0; i < inventorySlots.size(); i++) {
RendererDrawable r = (RendererDrawable) inventorySlots.get(i).getImage().getDrawable();
int pos = scroll * INVENTORY_COLS + i;
if (pos < inv.getNumItems()) {
r.setRenderer(inv.get(pos).getRenderer());
} else {
r.setRenderer(null);
}
inventorySlots.get(i).getImage().invalidate();
}
}
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