com.badlogic.gdx.scenes.scene2d.ui.Image.setX()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.setX()方法的一些代码示例,展示了Image.setX()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.setX()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:setX

Image.setX介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void create () {
  texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
  stage = new Stage();
  for (int i = 0; i < 100; i++) {
    Image img = new Image(new TextureRegion(texture));
    img.setX((float)Math.random() * 480);
    img.setY((float)Math.random() * 320);
    img.getColor().a = (float)Math.random() * 0.5f + 0.5f;
    stage.addActor(img);
  }
  stage.getRoot().addAction(forever(sequence(fadeOut(3), fadeIn(3))));
}

代码示例来源:origin: dingjibang/GDX-RPG

public void setX(float x) {
  super.setX((int)x);
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  super.touchDragged(event, x, y, pointer);
  if(pressed){
    float newToggleButtonX = downButtonX+x-downX;
    newToggleButtonX = Math.max(minButtonX, newToggleButtonX);
    newToggleButtonX = Math.min(maxButtonX, newToggleButtonX);
    toggleButton.setX(newToggleButtonX);
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public void toggleToRight(){
  if(isLeft){
    isLeft = false;
    toggleButton.setX(maxButtonX);
    if(toggleListener != null){
      toggleListener.widgetToggled(isLeft);
    }
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public void toggleToLeft(){
  if(!isLeft){
    isLeft = true;
    toggleButton.setX(minButtonX);
    if(toggleListener != null){
      toggleListener.widgetToggled(isLeft);
    }
  }
}
public void toggleToRight(){

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void act(float delta) {
  super.act(delta);
  if(animating){
    if(isLeft){
      toggleButton.setX(toggleButton.getX()-ANIMATE_SPEED*delta);
      if(toggleButton.getX()<=minButtonX){
        toggleButton.setX(minButtonX);
        animating = false;
      }
    }else{
      toggleButton.setX(toggleButton.getX()+ANIMATE_SPEED*delta);
      if(toggleButton.getX()>=maxButtonX){
        toggleButton.setX(maxButtonX);
        animating = false;
      }
    }
  }
}

代码示例来源:origin: Var3D/var3dframe

private void inZone(){
  if(img_tank.getX()<getLeft()){
    img_tank.setX(getLeft());
  }else if(img_tank.getRight()>getRight()){
    img_tank.setX(getRight(),Align.right);
  }
  if(img_tank.getY()<getBottom()){
    img_tank.setY(getBottom());
  }else if(img_tank.getTop()>getTop()){
    img_tank.setY(getTop(),Align.top);
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public ToggleWidget(ToggleWidgetStyle style) {
  this.style = style;
  background = new Image(style.backgroundDrawable);
  addActor(background);
  toggleButton = new Image(style.toggleButtonDrawable);
  addActor(toggleButton);
  float width = background.getWidth();
  float height = Math.max(toggleButton.getHeight(), background.getHeight());
  setWidth(width);
  setHeight(height);
  background.setY((getHeight()-background.getHeight())/2);
  toggleButton.setY((getHeight()-toggleButton.getHeight())/2);
  addListener(new ToggleWidgetClickListener());
  maxButtonX = getWidth() - toggleButton.getWidth();
  minButtonX = 0;
  minButtonX += style.toggleButtonPadding/2;
  maxButtonX -= style.toggleButtonPadding/2;
  isLeft = true;
  toggleButton.setX(minButtonX);
}

代码示例来源:origin: kbz/SIFTrain

splashImage.setX(stage.getWidth() / 2 - (scale * splashImage.getWidth()) / 2);

代码示例来源:origin: xietansheng/Game2048ForGDX

helpContentImage.setX(getWidth() / 2 - helpContentImage.getWidth() / 2);

代码示例来源:origin: xietansheng/Game2048ForGDX

private void init() {
  /*
   * 2048 LOGO
   */
  logoImage = new Image(getMainGame().getAtlas().findRegion(Res.AtlasNames.GAME_LOGO));
  logoImage.setX(20);
  addActor(logoImage);
  
  // 设置组的宽高(以世界的宽度, LOGO 的高度 作为组的宽高)
  setSize(getMainGame().getWorldWidth(), logoImage.getHeight());
  
  /*
   * 当前分数
   */
  currScoreGroup = new ScoreGroup(getMainGame(), getMainGame().getAtlas().findRegion(Res.AtlasNames.GAME_SCORE_BG_NOW));
  currScoreGroup.setX(186);
  currScoreGroup.setY(getHeight() - currScoreGroup.getHeight());    // 设置到组的顶部
  addActor(currScoreGroup);
  /*
   * 最佳分数
   */
  bestScoreGroup = new ScoreGroup(getMainGame(), getMainGame().getAtlas().findRegion(Res.AtlasNames.GAME_SCORE_BG_BEST));
  bestScoreGroup.setX(334);
  bestScoreGroup.setY(getHeight() - bestScoreGroup.getHeight());      
  addActor(bestScoreGroup);
}

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