本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw()
方法的一些代码示例,展示了WidgetGroup.draw()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.draw()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:draw
[英]If this method is overridden, the super method or #validate() should be called to ensure the widget group is laid out.
[中]如果覆盖了此方法,则应调用super方法或#validate()以确保小部件组的布局。
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
drawBackground(batch, parentAlpha);
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
draw(batch, rootNodes, padding, plusMinusWidth);
super.draw(batch, parentAlpha); // Draw actors.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
drawBackground(batch, parentAlpha);
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
draw(batch, rootNodes, padding, plusMinusWidth);
super.draw(batch, parentAlpha); // Draw actors.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
drawBackground(batch, parentAlpha);
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
draw(batch, rootNodes, padding, plusMinusWidth);
super.draw(batch, parentAlpha); // Draw actors.
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public void draw (Batch batch, float parentAlpha) {
if (currentHeight > 1) {
batch.flush();
boolean clipEnabled = clipBegin(getX(), getY(), getWidth(), currentHeight);
super.draw(batch, parentAlpha);
batch.flush();
if (clipEnabled) clipEnd();
}
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public void draw (Batch batch, float parentAlpha) {
if (currentWidth > 1) {
batch.flush();
boolean clipEnabled = clipBegin(getX(), getY(), currentWidth, getHeight());
super.draw(batch, parentAlpha);
batch.flush();
if (clipEnabled) clipEnd();
}
}
代码示例来源:origin: mbrlabs/Mundus
@Override
public void draw(Batch batch, float parentAlpha) {
if (currentHeight > 1) {
batch.flush();
boolean clipEnabled = clipBegin(getX(), getY(), getWidth(), currentHeight);
super.draw(batch, parentAlpha);
batch.flush();
if (clipEnabled) clipEnd();
}
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public void draw(Batch batch, float parentAlpha) {
if (!disabled && lineDragListener.isHovered() && !lineDragListener.isDragging()) {
int screenX = Gdx.input.getX();
int screenY = Gdx.input.getY();
Vector2 localCoord = screenToLocalCoordinates(tmpVec2.set(screenX, screenY));
updateLinesHover(localCoord.x, localCoord.y);
}
if (!disabled) drawAreaGraphics(batch, parentAlpha);
super.draw(batch, parentAlpha);
drawGridNodes(batch, parentAlpha);
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public void draw (Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
foregroundImage.rotateBy(5);
if(fullScreen) {
batch.end();
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix());
shapeRenderer.begin(ShapeType.Filled);
shapeRenderer.setColor(0f, 0f, 0f, alpha);
shapeRenderer.rect(0, 0, boundaryWidth, boundaryHeight);
shapeRenderer.end();
Gdx.gl.glDisable(GL20.GL_BLEND);
batch.begin();
this.backgroundImage.draw(batch, parentAlpha);
this.foregroundImage.draw(batch, parentAlpha);
if(messageLabel != null) {
this.messageLabel.draw(batch, parentAlpha);
}
}
if (timeOutDuration > 0 && this.showTime + this.timeOutDuration < System.currentTimeMillis()) {
this.hide();
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public void draw(Batch batch, float parentAlpha) {
batch.flush();
clipBegin();
super.draw(batch, parentAlpha);
clipEnd();
if (this.drawDebug) {
batch.end();
debugRenderer.setProjectionMatrix(batch.getProjectionMatrix());
debugRenderer.begin(ShapeRenderer.ShapeType.Line);
debugRenderer.rect(getX() + getParent().getX(), getY() + getParent().getY(), getWidth(), getHeight());
debugRenderer.setColor(Color.YELLOW);
debugRenderer.end();
batch.begin();
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
validate();
if (isTransform()) {
applyTransform(batch, computeTransform());
drawBackground(batch, parentAlpha, 0, 0);
if (clip) {
batch.flush();
float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
getHeight() - padBottom - padTop.get(this))) {
drawChildren(batch, parentAlpha);
batch.flush();
clipEnd();
}
} else
drawChildren(batch, parentAlpha);
resetTransform(batch);
} else {
drawBackground(batch, parentAlpha, getX(), getY());
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
Gdx.gl.glDisable(GL20.GL_BLEND);
batch.begin();
super.draw(batch, parentAlpha );
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