com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.draw()方法的一些代码示例,展示了WidgetGroup.draw()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.draw()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:draw

WidgetGroup.draw介绍

[英]If this method is overridden, the super method or #validate() should be called to ensure the widget group is laid out.
[中]如果覆盖了此方法,则应调用super方法或#validate()以确保小部件组的布局。

代码示例

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. drawBackground(batch, parentAlpha);
  3. Color color = getColor();
  4. batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  5. float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
  6. draw(batch, rootNodes, padding, plusMinusWidth);
  7. super.draw(batch, parentAlpha); // Draw actors.
  8. }

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. drawBackground(batch, parentAlpha);
  3. Color color = getColor();
  4. batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  5. float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
  6. draw(batch, rootNodes, padding, plusMinusWidth);
  7. super.draw(batch, parentAlpha); // Draw actors.
  8. }

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: libgdx/libgdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. drawBackground(batch, parentAlpha);
  3. Color color = getColor();
  4. batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  5. float plusMinusWidth = Math.max(style.plus.getMinWidth(), style.minus.getMinWidth());
  6. draw(batch, rootNodes, padding, plusMinusWidth);
  7. super.draw(batch, parentAlpha); // Draw actors.
  8. }

代码示例来源:origin: kotcrab/vis-ui

  1. @Override
  2. public void draw (Batch batch, float parentAlpha) {
  3. if (currentHeight > 1) {
  4. batch.flush();
  5. boolean clipEnabled = clipBegin(getX(), getY(), getWidth(), currentHeight);
  6. super.draw(batch, parentAlpha);
  7. batch.flush();
  8. if (clipEnabled) clipEnd();
  9. }
  10. }

代码示例来源:origin: kotcrab/vis-ui

  1. @Override
  2. public void draw (Batch batch, float parentAlpha) {
  3. if (currentWidth > 1) {
  4. batch.flush();
  5. boolean clipEnabled = clipBegin(getX(), getY(), currentWidth, getHeight());
  6. super.draw(batch, parentAlpha);
  7. batch.flush();
  8. if (clipEnabled) clipEnd();
  9. }
  10. }

代码示例来源:origin: mbrlabs/Mundus

  1. @Override
  2. public void draw(Batch batch, float parentAlpha) {
  3. if (currentHeight > 1) {
  4. batch.flush();
  5. boolean clipEnabled = clipBegin(getX(), getY(), getWidth(), currentHeight);
  6. super.draw(batch, parentAlpha);
  7. batch.flush();
  8. if (clipEnabled) clipEnd();
  9. }
  10. }

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

  1. @Override
  2. public void draw(Batch batch, float parentAlpha) {
  3. if (!disabled && lineDragListener.isHovered() && !lineDragListener.isDragging()) {
  4. int screenX = Gdx.input.getX();
  5. int screenY = Gdx.input.getY();
  6. Vector2 localCoord = screenToLocalCoordinates(tmpVec2.set(screenX, screenY));
  7. updateLinesHover(localCoord.x, localCoord.y);
  8. }
  9. if (!disabled) drawAreaGraphics(batch, parentAlpha);
  10. super.draw(batch, parentAlpha);
  11. drawGridNodes(batch, parentAlpha);
  12. }

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. @Override
  2. public void draw (Batch batch, float parentAlpha) {
  3. super.draw(batch, parentAlpha);
  4. foregroundImage.rotateBy(5);
  5. if(fullScreen) {
  6. batch.end();
  7. Gdx.gl.glEnable(GL20.GL_BLEND);
  8. Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
  9. shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix());
  10. shapeRenderer.begin(ShapeType.Filled);
  11. shapeRenderer.setColor(0f, 0f, 0f, alpha);
  12. shapeRenderer.rect(0, 0, boundaryWidth, boundaryHeight);
  13. shapeRenderer.end();
  14. Gdx.gl.glDisable(GL20.GL_BLEND);
  15. batch.begin();
  16. this.backgroundImage.draw(batch, parentAlpha);
  17. this.foregroundImage.draw(batch, parentAlpha);
  18. if(messageLabel != null) {
  19. this.messageLabel.draw(batch, parentAlpha);
  20. }
  21. }
  22. if (timeOutDuration > 0 && this.showTime + this.timeOutDuration < System.currentTimeMillis()) {
  23. this.hide();
  24. }
  25. }

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. @Override
  2. public void draw(Batch batch, float parentAlpha) {
  3. batch.flush();
  4. clipBegin();
  5. super.draw(batch, parentAlpha);
  6. clipEnd();
  7. if (this.drawDebug) {
  8. batch.end();
  9. debugRenderer.setProjectionMatrix(batch.getProjectionMatrix());
  10. debugRenderer.begin(ShapeRenderer.ShapeType.Line);
  11. debugRenderer.rect(getX() + getParent().getX(), getY() + getParent().getY(), getWidth(), getHeight());
  12. debugRenderer.setColor(Color.YELLOW);
  13. debugRenderer.end();
  14. batch.begin();
  15. }
  16. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. public void draw (Batch batch, float parentAlpha) {
  2. validate();
  3. if (isTransform()) {
  4. applyTransform(batch, computeTransform());
  5. drawBackground(batch, parentAlpha, 0, 0);
  6. if (clip) {
  7. batch.flush();
  8. float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
  9. if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
  10. getHeight() - padBottom - padTop.get(this))) {
  11. drawChildren(batch, parentAlpha);
  12. batch.flush();
  13. clipEnd();
  14. }
  15. } else
  16. drawChildren(batch, parentAlpha);
  17. resetTransform(batch);
  18. } else {
  19. drawBackground(batch, parentAlpha, getX(), getY());
  20. super.draw(batch, parentAlpha);
  21. }
  22. }

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. Gdx.gl.glDisable(GL20.GL_BLEND);
  2. batch.begin();
  3. super.draw(batch, parentAlpha );

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