com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.clearChildren()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.clearChildren()方法的一些代码示例,展示了WidgetGroup.clearChildren()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.clearChildren()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:clearChildren

WidgetGroup.clearChildren介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}

代码示例来源:origin: libgdx/libgdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}

代码示例来源:origin: libgdx/libgdx

/** Removes all actors and cells from the table. */
public void clearChildren () {
  Array<Cell> cells = this.cells;
  for (int i = cells.size - 1; i >= 0; i--) {
    Cell cell = cells.get(i);
    Actor actor = cell.actor;
    if (actor != null) actor.remove();
  }
  cellPool.freeAll(cells);
  cells.clear();
  rows = 0;
  columns = 0;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = null;
  implicitEndRow = false;
  super.clearChildren();
}

代码示例来源:origin: libgdx/libgdx

/** Removes all actors and cells from the table. */
public void clearChildren () {
  Array<Cell> cells = this.cells;
  for (int i = cells.size - 1; i >= 0; i--) {
    Cell cell = cells.get(i);
    Actor actor = cell.actor;
    if (actor != null) actor.remove();
  }
  cellPool.freeAll(cells);
  cells.clear();
  rows = 0;
  columns = 0;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = null;
  implicitEndRow = false;
  super.clearChildren();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Removes all actors and cells from the table. */
public void clearChildren () {
  Array<Cell> cells = this.cells;
  for (int i = cells.size - 1; i >= 0; i--) {
    Cell cell = cells.get(i);
    Actor actor = cell.actor;
    if (actor != null) actor.remove();
  }
  cellPool.freeAll(cells);
  cells.clear();
  rows = 0;
  columns = 0;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = null;
  implicitEndRow = false;
  super.clearChildren();
}

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