本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.clearChildren()
方法的一些代码示例,展示了WidgetGroup.clearChildren()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.clearChildren()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:clearChildren
暂无
代码示例来源:origin: libgdx/libgdx
/** Removes all tree nodes. */
public void clearChildren () {
super.clearChildren();
setOverNode(null);
rootNodes.clear();
selection.clear();
}
代码示例来源:origin: libgdx/libgdx
/** Removes all tree nodes. */
public void clearChildren () {
super.clearChildren();
setOverNode(null);
rootNodes.clear();
selection.clear();
}
代码示例来源:origin: libgdx/libgdx
/** Removes all actors and cells from the table. */
public void clearChildren () {
Array<Cell> cells = this.cells;
for (int i = cells.size - 1; i >= 0; i--) {
Cell cell = cells.get(i);
Actor actor = cell.actor;
if (actor != null) actor.remove();
}
cellPool.freeAll(cells);
cells.clear();
rows = 0;
columns = 0;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = null;
implicitEndRow = false;
super.clearChildren();
}
代码示例来源:origin: libgdx/libgdx
/** Removes all actors and cells from the table. */
public void clearChildren () {
Array<Cell> cells = this.cells;
for (int i = cells.size - 1; i >= 0; i--) {
Cell cell = cells.get(i);
Actor actor = cell.actor;
if (actor != null) actor.remove();
}
cellPool.freeAll(cells);
cells.clear();
rows = 0;
columns = 0;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = null;
implicitEndRow = false;
super.clearChildren();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Removes all tree nodes. */
public void clearChildren () {
super.clearChildren();
setOverNode(null);
rootNodes.clear();
selection.clear();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Removes all actors and cells from the table. */
public void clearChildren () {
Array<Cell> cells = this.cells;
for (int i = cells.size - 1; i >= 0; i--) {
Cell cell = cells.get(i);
Actor actor = cell.actor;
if (actor != null) actor.remove();
}
cellPool.freeAll(cells);
cells.clear();
rows = 0;
columns = 0;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = null;
implicitEndRow = false;
super.clearChildren();
}
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