com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.act()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.act()方法的一些代码示例,展示了WidgetGroup.act()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.act()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:act

WidgetGroup.act介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

  1. public void act (float delta) {
  2. super.act(delta);

代码示例来源:origin: libgdx/libgdx

  1. public void act (float delta) {
  2. super.act(delta);

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. @Override
  2. public void act(float delta) {
  3. super.act(delta);
  4. if (!isVisible()) {
  5. return;
  6. }
  7. duration = duration + delta;
  8. float width = (duration * progressBarLength) / completeDuration;
  9. this.progressBarNinePatch.setWidth(width);
  10. if (this.progressBarNinePatch.getWidth() > this.progressBarLength) {
  11. this.progressBarNinePatch.setWidth(progressBarOriginalWidth);
  12. duration = 0f;
  13. }
  14. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. public void act (float delta) {
  2. super.act(delta);

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. @Override
  2. public void act(float delta) {
  3. super.act(delta);
  4. if(animating){
  5. if(isLeft){
  6. toggleButton.setX(toggleButton.getX()-ANIMATE_SPEED*delta);
  7. if(toggleButton.getX()<=minButtonX){
  8. toggleButton.setX(minButtonX);
  9. animating = false;
  10. }
  11. }else{
  12. toggleButton.setX(toggleButton.getX()+ANIMATE_SPEED*delta);
  13. if(toggleButton.getX()>=maxButtonX){
  14. toggleButton.setX(maxButtonX);
  15. animating = false;
  16. }
  17. }
  18. }
  19. }

代码示例来源:origin: peakgames/libgdx-stagebuilder

  1. @Override
  2. public void act(float delta) {
  3. super.act(delta);
  4. if (needsLayout) {
  5. if (state != ListWidgetState.STEADY) {
  6. handleState(delta);
  7. return;
  8. }
  9. int headActorIndex = 0;
  10. if(hasChildren()) {
  11. Actor headActor = getHeadActor();
  12. headActorIndex = (Integer)headActor.getUserObject();
  13. }
  14. if(resetPosition) {
  15. clearAndInitActorList(headActorIndex);
  16. } else {
  17. resetActorsData(headActorIndex);
  18. }
  19. settleIfNecessary();
  20. needsLayout = false;
  21. }
  22. handleState(delta);
  23. }

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