com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.act()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.act()方法的一些代码示例,展示了WidgetGroup.act()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.act()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:act

WidgetGroup.act介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void act (float delta) {
  super.act(delta);

代码示例来源:origin: libgdx/libgdx

public void act (float delta) {
  super.act(delta);

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void act(float delta) {
  super.act(delta);
  if (!isVisible()) {
    return;
  }
  duration = duration + delta;
  float width = (duration * progressBarLength) / completeDuration;
  this.progressBarNinePatch.setWidth(width);
  if (this.progressBarNinePatch.getWidth() > this.progressBarLength) {
    this.progressBarNinePatch.setWidth(progressBarOriginalWidth);
    duration = 0f;
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void act (float delta) {
  super.act(delta);

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void act(float delta) {
  super.act(delta);
  if(animating){
    if(isLeft){
      toggleButton.setX(toggleButton.getX()-ANIMATE_SPEED*delta);
      if(toggleButton.getX()<=minButtonX){
        toggleButton.setX(minButtonX);
        animating = false;
      }
    }else{
      toggleButton.setX(toggleButton.getX()+ANIMATE_SPEED*delta);
      if(toggleButton.getX()>=maxButtonX){
        toggleButton.setX(maxButtonX);
        animating = false;
      }
    }
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void act(float delta) {
  super.act(delta);
  if (needsLayout) {
    if (state != ListWidgetState.STEADY) {
      handleState(delta);
      return;
    }
    
    int headActorIndex = 0;
    if(hasChildren()) {
      Actor headActor = getHeadActor();
      headActorIndex = (Integer)headActor.getUserObject();
    }
    if(resetPosition) {
      clearAndInitActorList(headActorIndex);
    } else {
      resetActorsData(headActorIndex);
    }
    settleIfNecessary();
    needsLayout = false;
  }
  handleState(delta);
}

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