本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.act()
方法的一些代码示例,展示了WidgetGroup.act()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.act()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:act
暂无
代码示例来源:origin: libgdx/libgdx
public void act (float delta) {
super.act(delta);
代码示例来源:origin: libgdx/libgdx
public void act (float delta) {
super.act(delta);
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public void act(float delta) {
super.act(delta);
if (!isVisible()) {
return;
}
duration = duration + delta;
float width = (duration * progressBarLength) / completeDuration;
this.progressBarNinePatch.setWidth(width);
if (this.progressBarNinePatch.getWidth() > this.progressBarLength) {
this.progressBarNinePatch.setWidth(progressBarOriginalWidth);
duration = 0f;
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void act (float delta) {
super.act(delta);
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public void act(float delta) {
super.act(delta);
if(animating){
if(isLeft){
toggleButton.setX(toggleButton.getX()-ANIMATE_SPEED*delta);
if(toggleButton.getX()<=minButtonX){
toggleButton.setX(minButtonX);
animating = false;
}
}else{
toggleButton.setX(toggleButton.getX()+ANIMATE_SPEED*delta);
if(toggleButton.getX()>=maxButtonX){
toggleButton.setX(maxButtonX);
animating = false;
}
}
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public void act(float delta) {
super.act(delta);
if (needsLayout) {
if (state != ListWidgetState.STEADY) {
handleState(delta);
return;
}
int headActorIndex = 0;
if(hasChildren()) {
Actor headActor = getHeadActor();
headActorIndex = (Integer)headActor.getUserObject();
}
if(resetPosition) {
clearAndInitActorList(headActorIndex);
} else {
resetActorsData(headActorIndex);
}
settleIfNecessary();
needsLayout = false;
}
handleState(delta);
}
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