com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.layout()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.layout()方法的一些代码示例,展示了WidgetGroup.layout()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.layout()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:layout

WidgetGroup.layout介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

layout();
    layout();
    if (!needsLayout) break;

代码示例来源:origin: libgdx/libgdx

layout();
    layout();
    if (!needsLayout) break;

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
public void layout() {
  super.layout();
  if (actor != null) {
    actor.setPosition(0f, 0f);
    actor.setSize(getWidth(), getHeight());
  }
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
public void layout() {
  super.layout();
  if (actor != null) {
    actor.setPosition(0f, 0f);
    if (actor instanceof Layout) {
      Layout layout = (Layout) actor;
      actor.setSize(layout.getPrefWidth(), layout.getPrefHeight());
    } else {
      actor.setSize(origWidth, origHeight);
    }
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

layout();
    layout();
    if (!needsLayout) break;

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
public void layout() {
  super.layout();
  sourceImage.setSize(sourceImage.getPrefWidth(), sourceImage.getPrefHeight());
  if (firstLayout) {
    firstLayout = false;
    setupOptimalZoom();
    sourceImage.setSize(sourceImage.getPrefWidth(), sourceImage.getPrefHeight());
    sourceImage.setPosition(getWidth()*0.5f, getHeight()*0.5f, Align.center);
  }
  validateImagePosition();
  borderAreaDim.setBounds(0f, 0f, getWidth(), getHeight());
}

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