com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.layout()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
字(1.4k)|赞(0)|评价(0)|浏览(132)

本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.layout()方法的一些代码示例,展示了WidgetGroup.layout()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.layout()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:layout

WidgetGroup.layout介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

  1. layout();
  2. layout();
  3. if (!needsLayout) break;

代码示例来源:origin: libgdx/libgdx

  1. layout();
  2. layout();
  3. if (!needsLayout) break;

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

  1. @Override
  2. public void layout() {
  3. super.layout();
  4. if (actor != null) {
  5. actor.setPosition(0f, 0f);
  6. actor.setSize(getWidth(), getHeight());
  7. }
  8. }

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

  1. @Override
  2. public void layout() {
  3. super.layout();
  4. if (actor != null) {
  5. actor.setPosition(0f, 0f);
  6. if (actor instanceof Layout) {
  7. Layout layout = (Layout) actor;
  8. actor.setSize(layout.getPrefWidth(), layout.getPrefHeight());
  9. } else {
  10. actor.setSize(origWidth, origHeight);
  11. }
  12. }
  13. }

代码示例来源:origin: com.badlogicgames.gdx/gdx

  1. layout();
  2. layout();
  3. if (!needsLayout) break;

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

  1. @Override
  2. public void layout() {
  3. super.layout();
  4. sourceImage.setSize(sourceImage.getPrefWidth(), sourceImage.getPrefHeight());
  5. if (firstLayout) {
  6. firstLayout = false;
  7. setupOptimalZoom();
  8. sourceImage.setSize(sourceImage.getPrefWidth(), sourceImage.getPrefHeight());
  9. sourceImage.setPosition(getWidth()*0.5f, getHeight()*0.5f, Align.center);
  10. }
  11. validateImagePosition();
  12. borderAreaDim.setBounds(0f, 0f, getWidth(), getHeight());
  13. }

相关文章