本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.hit()
方法的一些代码示例,展示了WidgetGroup.hit()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.hit()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:hit
暂无
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
if (touchable && getTouchable() == Touchable.enabled && isVisible()) {
if (scrollX && touchScrollH && hScrollBounds.contains(x, y)) return this;
if (scrollY && touchScrollV && vScrollBounds.contains(x, y)) return this;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
if (touchable && getTouchable() == Touchable.enabled && isVisible()) {
if (scrollX && touchScrollH && hScrollBounds.contains(x, y)) return this;
if (scrollY && touchScrollV && vScrollBounds.contains(x, y)) return this;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public Actor hit(float x, float y, boolean touchable) {
float primaryPos = isVertical ? y : x;
Actor hitActor = super.hit(x, y, touchable);
if (hitActor == null) {
return null;
}
if (hitActor == this) {
return this;
}
if(isNotTouchInBorders(primaryPos)) {
return null;
} else {
return hitActor;
}
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public Actor hit (float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (handleBounds.contains(x, y)) {
return this;
} else {
return super.hit(x, y, touchable);
}
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public Actor hit (float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (getHandleContaining(x, y) != null) {
return this;
} else {
return super.hit(x, y, touchable);
}
}
代码示例来源:origin: mbrlabs/Mundus
@Override
public Actor hit(float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (getHandleContaining(x, y) != null) {
return this;
} else {
return super.hit(x, y, touchable);
}
}
代码示例来源:origin: mbrlabs/Mundus
@Override
public Actor hit(float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (handleBounds.contains(x, y)) {
return this;
} else {
return super.hit(x, y, touchable);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Actor hit (float x, float y, boolean touchable) {
if (clip) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public Actor hit(float x, float y, boolean touchable) {
Actor hitActor = super.hit(x, y, touchable);
if (hitActor != null) {
return hitActor;
}
if ( ! this.isTouchable() ) return null;
return x >= getX() && x < getWidth() && y >= getY() && y < getHeight() ? this : null;
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Actor hit (float x, float y, boolean touchable) {
if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
if (touchable && getTouchable() == Touchable.enabled && isVisible()) {
if (scrollX && touchScrollH && hScrollBounds.contains(x, y)) return this;
if (scrollY && touchScrollV && vScrollBounds.contains(x, y)) return this;
}
return super.hit(x, y, touchable);
}
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