com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.setSize()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup.setSize()方法的一些代码示例,展示了WidgetGroup.setSize()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WidgetGroup.setSize()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
类名称:WidgetGroup
方法名:setSize

WidgetGroup.setSize介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void pack () {
  setSize(getPrefWidth(), getPrefHeight());
  validate();
  // Validating the layout may change the pref size. Eg, a wrapped label doesn't know its pref height until it knows its
  // width, so it calls invalidateHierarchy() in layout() if its pref height has changed.
  setSize(getPrefWidth(), getPrefHeight());
  validate();
}

代码示例来源:origin: libgdx/libgdx

public void pack () {
  setSize(getPrefWidth(), getPrefHeight());
  validate();
  // Validating the layout may change the pref size. Eg, a wrapped label doesn't know its pref height until it knows its
  // width, so it calls invalidateHierarchy() in layout() if its pref height has changed.
  setSize(getPrefWidth(), getPrefHeight());
  validate();
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public void setSize(float width, float height) {
  super.setSize(width, height);
  measure = isVertical ? height : width;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void pack () {
  setSize(getPrefWidth(), getPrefHeight());
  validate();
  // Validating the layout may change the pref size. Eg, a wrapped label doesn't know its pref height until it knows its
  // width, so it calls invalidateHierarchy() in layout() if its pref height has changed.
  setSize(getPrefWidth(), getPrefHeight());
  validate();
}

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