com.badlogic.gdx.scenes.scene2d.ui.Label.layout()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.layout()方法的一些代码示例,展示了Label.layout()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Label.layout()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Label
类名称:Label
方法名:layout

Label.layout介绍

暂无

代码示例

代码示例来源:origin: stackoverflow.com

Label textHalfSize = new Label("Line small 1 of 4\nLine small 2 of 4\nLine small 3 of 4\nLine small 4 of 4", labelStyle);
textHalfSize.setFontScale(0.5f);
textHalfSize.layout();
textHalfSize.setPosition(Gdx.graphics.getWidth()*0.15f, Gdx.graphics.getHeight()-textHalfSize.getPrefHeight());
stage.addActor(textHalfSize);

代码示例来源:origin: LonamiWebs/Klooni1010

ShareScoreScreen(final Klooni game, final Screen lastScreen,
         final int score, final boolean timeMode) {
  this.game = game;
  this.lastScreen = lastScreen;
  this.score = score;
  this.timeMode = timeMode;
  final Label.LabelStyle labelStyle = new Label.LabelStyle();
  labelStyle.font = game.skin.getFont("font_small");
  infoLabel = new Label("Generating image...", labelStyle);
  infoLabel.setColor(Klooni.theme.textColor);
  infoLabel.setAlignment(Align.center);
  infoLabel.layout();
  infoLabel.setPosition(
      (Gdx.graphics.getWidth() - infoLabel.getWidth()) * 0.5f,
      (Gdx.graphics.getHeight() - infoLabel.getHeight()) * 0.5f);
  spriteBatch = new SpriteBatch();
}

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