com.ardor3d.scenegraph.Node.updateGeometricState()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.updateGeometricState()方法的一些代码示例,展示了Node.updateGeometricState()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.updateGeometricState()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:updateGeometricState

Node.updateGeometricState介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

  1. protected void updateBlendStates(final Spatial highlight) {
  2. _handle.acceptVisitor(new Visitor() {
  3. @Override
  4. public void visit(final Spatial spatial) {
  5. final BlendState bs = (BlendState) spatial.getLocalRenderState(StateType.Blend);
  6. if (bs != null) {
  7. bs.setSourceFunction(spatial == highlight ? SourceFunction.One : SourceFunction.SourceAlpha);
  8. }
  9. }
  10. }, true);
  11. _handle.updateGeometricState(0);
  12. }

代码示例来源:origin: Renanse/Ardor3D

  1. public void update(final ReadOnlyTimer timer, final InteractManager manager) {
  2. _handle.updateGeometricState(timer.getTimePerFrame());
  3. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void updateGeometricState(final double time, final boolean initiator) {
  3. super.updateGeometricState(time, initiator);
  4. if (!_popovers.isEmpty()) {
  5. for (int i = 0, max = _popovers.size(); i < max; i++) {
  6. _popovers.get(i).updateGeometricState(time, true);
  7. }
  8. }
  9. if (_ttip != null && _ttip.isVisible()) {
  10. _ttip.updateGeometricState(time, true);
  11. }
  12. }

代码示例来源:origin: com.ardor3d/ardor3d-ui

  1. @Override
  2. public void updateGeometricState(final double time, final boolean initiator) {
  3. super.updateGeometricState(time, initiator);
  4. if (!_popupMenus.isEmpty()) {
  5. for (int i = 0, max = _popupMenus.size(); i < max; i++) {
  6. _popupMenus.get(i).updateGeometricState(time, true);
  7. }
  8. }
  9. if (_ttip != null && _ttip.isVisible()) {
  10. _ttip.updateGeometricState(time, true);
  11. }
  12. }

代码示例来源:origin: com.ardor3d/ardor3d-core

  1. @Override
  2. protected void updateChildren(final double time) {
  3. _imposterQuad.updateGeometricState(time, false);
  4. if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam))) {
  5. _targetScene.updateGeometricState(time, false);
  6. }
  7. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. protected void updateChildren(final double time) {
  3. _imposterQuad.updateGeometricState(time, false);
  4. if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam))) {
  5. _targetScene.updateGeometricState(time, false);
  6. }
  7. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void render(final Renderer renderer, final InteractManager manager) {
  3. final Spatial spat = manager.getSpatialTarget();
  4. if (spat == null) {
  5. return;
  6. }
  7. _handle.setTranslation(spat.getWorldTranslation());
  8. _handle.updateGeometricState(0);
  9. renderer.draw(_handle);
  10. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void render(final Renderer renderer, final InteractManager manager) {
  3. final Spatial spat = manager.getSpatialTarget();
  4. if (spat == null) {
  5. return;
  6. }
  7. _handle.setTranslation(spat.getWorldTranslation());
  8. _handle.updateGeometricState(0);
  9. renderer.draw(_handle);
  10. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void render(final Renderer renderer, final InteractManager manager) {
  3. final Spatial spat = manager.getSpatialTarget();
  4. if (spat == null) {
  5. return;
  6. }
  7. _handle.setTranslation(spat.getWorldTranslation());
  8. _handle.updateGeometricState(0);
  9. renderer.draw(_handle);
  10. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void render(final Renderer renderer, final InteractManager manager) {
  3. final Spatial spat = manager.getSpatialTarget();
  4. if (spat == null) {
  5. return;
  6. }
  7. _handle.setTranslation(spat.getWorldTranslation());
  8. _handle.updateGeometricState(0);
  9. renderer.draw(_handle);
  10. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void render(final Renderer renderer, final InteractManager manager) {
  3. final Spatial spat = manager.getSpatialTarget();
  4. if (spat == null) {
  5. return;
  6. }
  7. _handle.setTranslation(spat.getWorldTranslation());
  8. _handle.updateGeometricState(0);
  9. renderer.draw(_handle);
  10. }

代码示例来源:origin: Renanse/Ardor3D

  1. public void update(final ReadOnlyTimer timer) {
  2. final double tpf = timer.getTimePerFrame();
  3. // Execute update queue items
  4. GameTaskQueueManager.getManager(ParticleEditorFrame.GLOBAL_CONTEXT).getQueue(GameTaskQueue.UPDATE).execute();
  5. _logicalLayer.checkTriggers(tpf);
  6. rootNode.updateGeometricState(tpf);
  7. if (Constants.stats) {
  8. final Camera cam = Camera.getCurrentCamera();
  9. if (cam != null) {
  10. labGraph.setTranslation((cam.getWidth() - .5f * labGraph.getWidth()), (.5f * labGraph.getHeight()), 0);
  11. }
  12. statNode.updateGeometricState(tpf);
  13. }
  14. }

代码示例来源:origin: Renanse/Ardor3D

  1. public RotateWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("rotationHandle");
  4. final ZBufferState zstate = new ZBufferState();
  5. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  6. _handle.setRenderState(zstate);
  7. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  8. _handle.updateGeometricState(0);
  9. if (RotateWidget.DEFAULT_CURSOR != null) {
  10. setMouseOverCallback(new SetCursorCallback(RotateWidget.DEFAULT_CURSOR));
  11. }
  12. }

代码示例来源:origin: Renanse/Ardor3D

  1. public MovePlanarWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. if (MovePlanarWidget.DEFAULT_CURSOR != null) {
  13. setMouseOverCallback(new SetCursorCallback(MovePlanarWidget.DEFAULT_CURSOR));
  14. }
  15. }

代码示例来源:origin: Renanse/Ardor3D

  1. public MoveWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. if (MoveWidget.DEFAULT_CURSOR != null) {
  13. setMouseOverCallback(new SetCursorCallback(MoveWidget.DEFAULT_CURSOR));
  14. }
  15. }

代码示例来源:origin: Renanse/Ardor3D

  1. public SimpleScaleWidget withArrow(final ReadOnlyVector3 arrowDirection, final ReadOnlyColorRGBA color,
  2. final double lengthGap, final double tipGap) {
  3. _arrowDirection = new Vector3(arrowDirection);
  4. _handle = new InteractArrow("scaleHandle", 1.0, 0.125, lengthGap, tipGap);
  5. if (!_arrowDirection.equals(Vector3.UNIT_Z)) {
  6. _handle.setRotation(new Quaternion().fromVectorToVector(Vector3.UNIT_Z, _arrowDirection));
  7. }
  8. final BlendState blend = new BlendState();
  9. blend.setBlendEnabled(true);
  10. _handle.setRenderState(blend);
  11. ((Arrow) _handle).setDefaultColor(color);
  12. final ZBufferState zstate = new ZBufferState();
  13. zstate.setWritable(false);
  14. zstate.setFunction(TestFunction.Always);
  15. _handle.setRenderState(zstate);
  16. _handle.getSceneHints().setRenderBucketType(RenderBucketType.PostBucket);
  17. _handle.updateGeometricState(0);
  18. return this;
  19. }

代码示例来源:origin: Renanse/Ardor3D

  1. public MoveMultiPlanarWidget(final IFilterList filterList, final double extent) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. createDefaultHandle(extent);
  13. if (MoveMultiPlanarWidget.DEFAULT_CURSOR != null) {
  14. setMouseOverCallback(new SetCursorCallback(MoveMultiPlanarWidget.DEFAULT_CURSOR));
  15. }
  16. }

代码示例来源:origin: Renanse/Ardor3D

  1. public void init() {
  2. if (Constants.stats) {
  3. Constants.updateGraphs = true;
  4. }
  5. rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
  6. statNode.getSceneHints().setCullHint(CullHint.Never);
  7. grid = createGrid();
  8. rootNode.attachChild(grid);
  9. particleNode = new Node("particles");
  10. rootNode.attachChild(particleNode);
  11. final ZBufferState zbuf = new ZBufferState();
  12. zbuf.setWritable(false);
  13. zbuf.setEnabled(true);
  14. zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  15. particleNode.setRenderState(zbuf);
  16. statNode.updateGeometricState(0, true);
  17. };

代码示例来源:origin: com.ardor3d/ardor3d-effects

  1. @Override
  2. public void updateGeometricState(final double time, final boolean initiator) {
  3. super.updateGeometricState(time, initiator);
  4. if (isRotateWithScene()) {

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public void updateGeometricState(final double time, final boolean initiator) {
  3. super.updateGeometricState(time, initiator);
  4. if (isRotateWithScene()) {

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