com.ardor3d.scenegraph.Node.<init>()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.<init>()方法的一些代码示例,展示了Node.<init>()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.<init>()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:<init>

Node.<init>介绍

[英]Constructs a new Spatial.
[中]构建一个新的空间。

代码示例

代码示例来源:origin: Renanse/Ardor3D

  1. public BasicScene() {
  2. _root = new Node("root");
  3. }

代码示例来源:origin: Renanse/Ardor3D

  1. public CompoundInteractWidget() {
  2. super(new BasicFilterList());
  3. _handle = new Node("handleRoot");
  4. }

代码示例来源:origin: Renanse/Ardor3D

  1. public RotateWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("rotationHandle");
  4. final ZBufferState zstate = new ZBufferState();
  5. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  6. _handle.setRenderState(zstate);
  7. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  8. _handle.updateGeometricState(0);
  9. if (RotateWidget.DEFAULT_CURSOR != null) {
  10. setMouseOverCallback(new SetCursorCallback(RotateWidget.DEFAULT_CURSOR));
  11. }
  12. }

代码示例来源:origin: Renanse/Ardor3D

  1. final Node sceneRoot = new Node(
  2. visualScene.getAttributeValue("name") != null ? visualScene.getAttributeValue("name")
  3. : "Collada Root");

代码示例来源:origin: Renanse/Ardor3D

  1. public MovePlanarWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. if (MovePlanarWidget.DEFAULT_CURSOR != null) {
  13. setMouseOverCallback(new SetCursorCallback(MovePlanarWidget.DEFAULT_CURSOR));
  14. }
  15. }

代码示例来源:origin: Renanse/Ardor3D

  1. public MoveWidget(final IFilterList filterList) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. if (MoveWidget.DEFAULT_CURSOR != null) {
  13. setMouseOverCallback(new SetCursorCallback(MoveWidget.DEFAULT_CURSOR));
  14. }
  15. }

代码示例来源:origin: Renanse/Ardor3D

  1. public MoveMultiPlanarWidget(final IFilterList filterList, final double extent) {
  2. super(filterList);
  3. _handle = new Node("moveHandle");
  4. final BlendState blend = new BlendState();
  5. blend.setBlendEnabled(true);
  6. _handle.setRenderState(blend);
  7. final ZBufferState zstate = new ZBufferState();
  8. zstate.setFunction(TestFunction.LessThanOrEqualTo);
  9. _handle.setRenderState(zstate);
  10. _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  11. _handle.updateGeometricState(0);
  12. createDefaultHandle(extent);
  13. if (MoveMultiPlanarWidget.DEFAULT_CURSOR != null) {
  14. setMouseOverCallback(new SetCursorCallback(MoveMultiPlanarWidget.DEFAULT_CURSOR));
  15. }
  16. }

代码示例来源:origin: Renanse/Ardor3D

  1. public void init() {
  2. if (Constants.stats) {
  3. Constants.updateGraphs = true;
  4. }
  5. rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
  6. statNode.getSceneHints().setCullHint(CullHint.Never);
  7. grid = createGrid();
  8. rootNode.attachChild(grid);
  9. particleNode = new Node("particles");
  10. rootNode.attachChild(particleNode);
  11. final ZBufferState zbuf = new ZBufferState();
  12. zbuf.setWritable(false);
  13. zbuf.setEnabled(true);
  14. zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  15. particleNode.setRenderState(zbuf);
  16. statNode.updateGeometricState(0, true);
  17. };

代码示例来源:origin: Renanse/Ardor3D

  1. final Node skinNode = new Node(meshNode.getName());

代码示例来源:origin: Renanse/Ardor3D

  1. nodeName = dNode.getAttributeValue("id", dNode.getName());
  2. final Node node = new Node(nodeName);

代码示例来源:origin: com.ardor3d/ardor3d-core

  1. public QuadImposterNode(final String name, final int twidth, final int theight, final int depth, final int samples,
  2. final Timer timer) {
  3. super(name);
  4. _twidth = twidth;
  5. _theight = theight;
  6. _depth = depth;
  7. _samples = samples;
  8. _timer = timer;
  9. _texture = new Texture2D();
  10. _imposterQuad = new Quad("ImposterQuad");
  11. _imposterQuad.resize(1, 1);
  12. _imposterQuad.setModelBound(new BoundingBox());
  13. _imposterQuad.getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  14. _imposterQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
  15. super.attachChild(_imposterQuad);
  16. getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  17. _targetScene = new Node();
  18. super.attachChild(_targetScene);
  19. for (int i = 0; i < _corners.length; i++) {
  20. _corners[i] = new Vector3();
  21. }
  22. if (timer != null) {
  23. _redrawRate = _elapsed = 0.05; // 20x per sec
  24. } else {
  25. setCameraAngleThreshold(10.0);
  26. setCameraDistanceThreshold(0.2);
  27. }
  28. _haveDrawn = false;
  29. }

代码示例来源:origin: Renanse/Ardor3D

  1. public QuadImposterNode(final String name, final int twidth, final int theight, final int depth, final int samples,
  2. final Timer timer) {
  3. super(name);
  4. _twidth = twidth;
  5. _theight = theight;
  6. _depth = depth;
  7. _samples = samples;
  8. _timer = timer;
  9. _texture = new Texture2D();
  10. _imposterQuad = new Quad("ImposterQuad");
  11. _imposterQuad.resize(1, 1);
  12. _imposterQuad.setModelBound(new BoundingBox());
  13. _imposterQuad.getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  14. _imposterQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
  15. super.attachChild(_imposterQuad);
  16. getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  17. _targetScene = new Node();
  18. super.attachChild(_targetScene);
  19. for (int i = 0; i < _corners.length; i++) {
  20. _corners[i] = new Vector3();
  21. }
  22. if (timer != null) {
  23. _redrawRate = _elapsed = 0.05; // 20x per sec
  24. } else {
  25. setCameraAngleThreshold(10.0);
  26. setCameraDistanceThreshold(0.2);
  27. }
  28. _haveDrawn = false;
  29. }

代码示例来源:origin: Renanse/Ardor3D

  1. if (colladaGeometry.getChild("mesh") != null) {
  2. final Element cMesh = colladaGeometry.getChild("mesh");
  3. final Node meshNode = new Node(colladaGeometry.getAttributeValue("name", colladaGeometry.getName()));

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