com.ardor3d.scenegraph.Node.getWorldTransform()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.getWorldTransform()方法的一些代码示例,展示了Node.getWorldTransform()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getWorldTransform()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getWorldTransform

Node.getWorldTransform介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

  1. private void initDefaultJointTransforms(final JointNode jointNode) {
  2. final Joint j = jointNode.getJoint();
  3. if (j != null && jointNode.getSceneNode() != null) {
  4. j.setInverseBindPose(jointNode.getSceneNode().getWorldTransform().invert(null));
  5. }
  6. for (final JointNode jointChildNode : jointNode.getChildren()) {
  7. initDefaultJointTransforms(jointChildNode);
  8. }
  9. }

代码示例来源:origin: Renanse/Ardor3D

  1. protected Vector3 getNewOffset(final Vector2 oldMouse, final MouseState current, final Camera camera,
  2. final InteractManager manager) {
  3. // make plane object
  4. final Plane pickPlane = new Plane().setPlanePoints(_calcVec3A, _calcVec3B, _calcVec3C);
  5. // find out where we were hitting the plane before
  6. getPickRay(oldMouse, camera);
  7. if (!_calcRay.intersectsPlane(pickPlane, _calcVec3A)) {
  8. return _calcVec3A.zero();
  9. }
  10. // find out where we are hitting the plane now
  11. getPickRay(new Vector2(current.getX(), current.getY()), camera);
  12. if (!_calcRay.intersectsPlane(pickPlane, _calcVec3B)) {
  13. return _calcVec3A.zero();
  14. }
  15. // convert to target coord space
  16. final Node parent = manager.getSpatialTarget().getParent();
  17. if (parent != null) {
  18. parent.getWorldTransform().applyInverse(_calcVec3A);
  19. parent.getWorldTransform().applyInverse(_calcVec3B);
  20. }
  21. return _calcVec3B.subtractLocal(_calcVec3A);
  22. }
  23. }

代码示例来源:origin: Renanse/Ardor3D

  1. t.set(_parent.getWorldTransform());
  2. Transform.releaseTempInstance(t);
  3. } else {
  4. _parent.getWorldTransform().multiply(_localTransform, _worldTransform);

代码示例来源:origin: com.ardor3d/ardor3d-ui

  1. t.set(_parent.getWorldTransform());
  2. Transform.releaseTempInstance(t);
  3. } else {
  4. _parent.getWorldTransform().multiply(_localTransform, _worldTransform);

代码示例来源:origin: Renanse/Ardor3D

  1. parent.getWorldTransform().applyInverse(_calcVec3C);
  2. parent.getWorldTransform().applyInverse(_calcVec3D);

代码示例来源:origin: Renanse/Ardor3D

  1. parent.getWorldTransform().applyInverse(_calcVec3A);
  2. parent.getWorldTransform().applyInverse(_calcVec3B);

代码示例来源:origin: Renanse/Ardor3D

  1. parent.getWorldTransform().applyInverseVector(_calcVec3A);
  2. parent.getWorldTransform().applyInverseVector(_calcVec3B);

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