com.ardor3d.scenegraph.Node.draw()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.draw()方法的一些代码示例,展示了Node.draw()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.draw()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:draw

Node.draw介绍

[英]draw calls the onDraw method for each child maintained by this node.
[中]

代码示例

代码示例来源:origin: Renanse/Ardor3D

  1. /**
  2. * <code>draw</code> updates the billboards orientation then renders the billboard's children.
  3. *
  4. * @param r
  5. * the renderer used to draw.
  6. * @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
  7. */
  8. @Override
  9. public void draw(final Renderer r) {
  10. rotateBillboard();
  11. super.draw(r);
  12. }

代码示例来源:origin: com.ardor3d/ardor3d-core

  1. /**
  2. * <code>draw</code> updates the billboards orientation then renders the billboard's children.
  3. *
  4. * @param r
  5. * the renderer used to draw.
  6. * @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
  7. */
  8. @Override
  9. public void draw(final Renderer r) {
  10. rotateBillboard();
  11. super.draw(r);
  12. }

代码示例来源:origin: Renanse/Ardor3D

  1. @Override
  2. public boolean render(final Renderer renderer) {
  3. if (Constants.stats && labGraph == null) {
  4. setupStatGraphs(renderer);
  5. setupStats();
  6. }
  7. // Execute renderQueue items
  8. GameTaskQueueManager.getManager(ParticleEditorFrame.GLOBAL_CONTEXT).getQueue(GameTaskQueue.RENDER)
  9. .execute(renderer);
  10. // Clean up card garbage such as textures, vbos, etc.
  11. ContextGarbageCollector.doRuntimeCleanup(renderer);
  12. rootNode.draw(renderer);
  13. if (Constants.stats) {
  14. StatCollector.update();
  15. statNode.draw(renderer);
  16. }
  17. return true;
  18. }

代码示例来源:origin: Renanse/Ardor3D

  1. super.draw(r);

代码示例来源:origin: com.ardor3d/ardor3d-effects

  1. super.draw(r);

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