net.minecraft.world.World.getSeed()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getSeed()方法的一些代码示例,展示了World.getSeed()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getSeed()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getSeed

World.getSeed介绍

暂无

代码示例

代码示例来源:origin: Vazkii/Botania

  1. @Nonnull
  2. @Override
  3. public IChunkGenerator getChunkGenerator(@Nonnull World world, String generatorOptions) {
  4. ChunkGeneratorFlat flat = new ChunkGeneratorFlat(world, world.getSeed(), false, "3;minecraft:air;");
  5. world.setSeaLevel(64);
  6. return flat;
  7. }

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public long getSeed() {
  3. return wrapped.getSeed();
  4. }

代码示例来源:origin: MCTCP/TerrainControl

  1. private ChunkGeneratorOverworld getDefaultTerrainGenerator(World world)
  2. {
  3. if (this.defaultTerrainGeneratorOrNull == null)
  4. {
  5. this.defaultTerrainGeneratorOrNull = new ChunkGeneratorOverworld(world, world.getSeed(), false, "")
  6. {
  7. };
  8. }
  9. return this.defaultTerrainGeneratorOrNull;
  10. }

代码示例来源:origin: TeamWizardry/Wizardry

  1. private Random getRandomForChunk(int chunkX, int chunkZ) {
  2. long s2 = ((chunkX + world.getSeed() + 13) * 314) + chunkZ * 17L;
  3. Random rand = new Random(s2);
  4. rand.nextFloat();
  5. return rand;
  6. }

代码示例来源:origin: TeamWizardry/Wizardry

  1. private boolean isChunkCenter(int chunkX, int chunkZ) {
  2. long s2 = ((chunkX + world.getSeed() + 337) * 947) + chunkZ * 719L;
  3. Random rand = new Random(s2);
  4. rand.nextFloat();
  5. return rand.nextFloat() < .3f;
  6. }

代码示例来源:origin: ForestryMC/ForestryMC

  1. /**
  2. * This is from {@link GameRegistry#generateWorld(int, int, World, IChunkGenerator, IChunkProvider)} where the seed is constructed.
  3. */
  4. private static Random getRetrogenRandom(World world, ChunkCoords coords) {
  5. long worldSeed = world.getSeed();
  6. Random random = new Random(worldSeed);
  7. long xSeed = random.nextLong() >> 2 + 1L;
  8. long zSeed = random.nextLong() >> 2 + 1L;
  9. random.setSeed(xSeed * coords.x + zSeed * coords.z ^ worldSeed);
  10. return random;
  11. }

代码示例来源:origin: lawremi/CustomOreGen

  1. public synchronized void populate(World world, int chunkX, int chunkZ)
  2. {
  3. if (this._canGenerate && this._valid)
  4. {
  5. Random random = new Random(world.getSeed());
  6. long xSeed = random.nextLong() >> 3;
  7. long zSeed = random.nextLong() >> 3;
  8. random.setSeed(xSeed * (long)chunkX + zSeed * (long)chunkZ ^ world.getSeed() ^ this.seed);
  9. this.generateStructuresInChunk(world, random, chunkX, chunkZ);
  10. }
  11. }

代码示例来源:origin: gegy1000/Terrarium

  1. @Override
  2. @Nonnull
  3. public Random getRandomWithSeed(long seed) {
  4. return new Random(this.getWorld().getSeed() + (long) (this.x * this.x * 4987142) + (long) (this.x * 5947611) + (long) (this.z * this.z) * 4392871L + (long) (this.z * 389711) ^ seed);
  5. }

代码示例来源:origin: PenguinSquad/Harvest-Festival

  1. @Override
  2. @Nonnull
  3. public IChunkGenerator createChunkGenerator() {
  4. return new MiningChunk(world, world.getSeed());
  5. }

代码示例来源:origin: lawremi/CustomOreGen

  1. public void populate(World world, int chunkX, int chunkZ)
  2. {
  3. if (this._canGenerate && this._valid && this.oreBlock != null)
  4. {
  5. Random random = new Random(world.getSeed());
  6. long xSeed = random.nextLong() >> 3;
  7. long zSeed = random.nextLong() >> 3;
  8. random.setSeed(xSeed * (long)chunkX + zSeed * (long)chunkZ ^ world.getSeed() ^ this.seed);
  9. this.generate(world, random, new BlockPos(chunkX * 16, 0, chunkZ * 16));
  10. }
  11. }

代码示例来源:origin: McJtyMods/LostCities

  1. @Override
  2. @Nonnull
  3. public IChunkGenerator createChunkGenerator() {
  4. return new LostCityChunkGenerator(world, (world.getSeed() >> 3) ^ 34328884229L);
  5. }

代码示例来源:origin: vadis365/TheErebus

  1. @Override
  2. public IChunkGenerator createChunkGenerator() {
  3. return new ChunkProviderErebus(world, world.getSeed());
  4. }

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

  1. @Override
  2. public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
  3. long worldSeed = world.getSeed();
  4. Random moRandom = new Random(worldSeed);
  5. long xSeed = moRandom.nextLong() >> 2 + 1L;
  6. long zSeed = moRandom.nextLong() >> 2 + 1L;
  7. long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
  8. oreRandom.setSeed(chunkSeed);
  9. anomaliesRandom.setSeed(chunkSeed);
  10. buildingsRandom.setSeed(chunkSeed);
  11. generateGravitationalAnomalies(world, anomaliesRandom, chunkX * 16, chunkZ * 16);
  12. generateOres(world, oreRandom, chunkX * 16, chunkZ * 16, world.provider.getDimension());
  13. }

代码示例来源:origin: thraaawn/CompactMachines

  1. public SkyChunkGenerator(World world, String generatorOptions) {
  2. this.world = world;
  3. this.random = new Random(world.getSeed());
  4. this.config = new SkyWorldConfiguration(generatorOptions);
  5. this.terrainGen = new SkyTerrainGenerator(world, this);
  6. }

代码示例来源:origin: McJtyMods/ModTutorials

  1. public TestChunkGenerator(World worldObj) {
  2. this.worldObj = worldObj;
  3. long seed = worldObj.getSeed();
  4. this.random = new Random((seed + 516) * 314);
  5. terraingen.setup(worldObj, random);
  6. caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
  7. }

代码示例来源:origin: vadis365/TheErebus

  1. public BiomeProviderErebus(World world) {
  2. biomesToSpawnIn = new ArrayList<Biome>(allowedBiomes);
  3. biomeCache = new BiomeCache(this);
  4. biomeGenLayer = GenLayerErebus.initializeAllBiomeGenerators(world.getSeed(), world.getWorldInfo().getTerrainType())[1];
  5. }

代码示例来源:origin: CyclopsMC/EvilCraft

  1. protected static boolean appliesAt(World world, int chunkX, int chunkZ) {
  2. if(world.getBiome(new BlockPos(chunkX * WorldHelpers.CHUNK_SIZE, 0, chunkZ * WorldHelpers.CHUNK_SIZE))
  3. .getTempCategory() == Biome.TempCategory.OCEAN) {
  4. return false;
  5. }
  6. int frequency = GeneralConfig.darkTempleFrequency;
  7. // Pseudo-random formula
  8. return (chunkX * chunkZ + chunkX - chunkZ + world.getSeed()) % frequency == 0;
  9. }

代码示例来源:origin: Esteemed-Innovation/Esteemed-Innovation

  1. private void populateBoiler(World world, int x, int y, int z) {
  2. Random rand = new Random(world.getSeed() + x + y + z);
  3. BlockPos pos = new BlockPos(x, y, z);
  4. TileEntity tile = world.getTileEntity(pos);
  5. if (tile instanceof TileEntityBoiler) {
  6. TileEntityBoiler boiler = (TileEntityBoiler) tile;
  7. boiler.refresh();
  8. boiler.insertSteam(1000 + rand.nextInt(3000), EnumFacing.UP);
  9. boiler.getTank().setFluid(new FluidStack(FluidHelper.getWaterFluid(), 2000 + rand.nextInt(3000)));
  10. }
  11. }
  12. /* TODO

代码示例来源:origin: GregTechCE/GregTech

  1. public CachedGridEntry(World world, int gridX, int gridZ) {
  2. this.gridX = gridX;
  3. this.gridZ = gridZ;
  4. long gridRandomSeed = Objects.hash(gridX, gridZ) ^ world.getSeed();
  5. this.gridRandom = new XSTR(gridRandomSeed);
  6. int gridSizeX = WorldGeneratorImpl.GRID_SIZE_X * 16;
  7. int gridSizeZ = WorldGeneratorImpl.GRID_SIZE_Z * 16;
  8. BlockPos blockPos = new BlockPos(gridX * gridSizeX + gridSizeX / 2, world.getActualHeight(), gridZ * gridSizeZ + gridSizeZ / 2);
  9. Biome currentBiome = world.getBiomeProvider().getBiome(blockPos);
  10. this.cachedDepositMap = new ArrayList<>(WorldGenRegistry.INSTANCE.getCachedBiomeVeins(world.provider, currentBiome));
  11. this.maxHeight = world.getActualHeight();
  12. this.generatedVeins = triggerVeinsGeneration();
  13. }

代码示例来源:origin: TerraFirmaCraft/TerraFirmaCraft

  1. public static float getTemp(World world, BlockPos pos)
  2. {
  3. ChunkDataTFC data = ChunkDataTFC.get(world, pos);
  4. if (data == null || !data.isInitialized()) return Float.NaN;
  5. return getTemp(data.getBaseTemp(), world.getSeed(), CalenderTFC.getTotalDays(), CalenderTFC.getTotalHours());
  6. }

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