net.minecraft.world.World.getCelestialAngleRadians()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getCelestialAngleRadians()方法的一些代码示例,展示了World.getCelestialAngleRadians()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getCelestialAngleRadians()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getCelestialAngleRadians

World.getCelestialAngleRadians介绍

暂无

代码示例

代码示例来源:origin: Electrical-Age/ElectricalAge

  1. public static double getSolarAlpha(World world) {
  2. double alpha = world.getCelestialAngleRadians(0f);
  3. if (alpha < Math.PI / 2 * 3) {
  4. alpha += Math.PI / 2;
  5. } else {
  6. alpha -= Math.PI / 2 * 3;
  7. }
  8. //return ((((world.getWorldTime()%24000)*12.0/13.0 +500 ) / 24000.0) )% 1.0 * Math.PI*2;
  9. return alpha;
  10. }

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public float getCelestialAngleRadians(float partialTicks) {
  3. return wrapped.getCelestialAngleRadians(partialTicks);
  4. }

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

  1. public float getTime() {
  2. float f = world.getCelestialAngleRadians(1.0F);
  3. if (f < (float) Math.PI) {
  4. f += (0.0F - f) * 0.2F;
  5. } else {
  6. f += (((float) Math.PI * 2F) - f) * 0.2F;
  7. }
  8. return (float) Math.cos(f);
  9. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public float getCelestialAngleRadians(float partialTicks) {
  3. return getActualWorld().getCelestialAngleRadians(partialTicks);
  4. }

代码示例来源:origin: SleepyTrousers/EnderIO

  1. public static float calculateLightRatio(World world) {
  2. int lightValue = EnumSkyBlock.SKY.defaultLightValue - world.getSkylightSubtracted();
  3. float sunAngle = world.getCelestialAngleRadians(1.0F);
  4. if (sunAngle < (float) Math.PI) {
  5. sunAngle += (0.0F - sunAngle) * 0.2F;
  6. } else {
  7. sunAngle += (((float) Math.PI * 2F) - sunAngle) * 0.2F;
  8. }
  9. lightValue = Math.round(lightValue * MathHelper.cos(sunAngle));
  10. lightValue = MathHelper.clamp(lightValue, 0, 15);
  11. return lightValue / 15f;
  12. }

代码示例来源:origin: Electrical-Age/ElectricalAge

  1. int i1 = world.getSavedLightValue(EnumSkyBlock.Sky, coord.x, coord.y, coord.z) - world.skylightSubtracted;
  2. i1 = Math.max(0, i1);
  3. float f = world.getCelestialAngleRadians(1.0F);

代码示例来源:origin: Vazkii/Quark

  1. public void updatePower(World worldIn, BlockPos pos) {
  2. if (worldIn.provider.hasSkyLight()) {
  3. IBlockState iblockstate = worldIn.getBlockState(pos);
  4. boolean raining = worldIn.isRaining();
  5. worldIn.getCelestialAngleRadians(1.0F);
  6. if(iblockstate.getValue(INVERTED))
  7. raining = !raining;
  8. if(iblockstate.getValue(POWER) != raining)
  9. worldIn.setBlockState(pos, iblockstate.withProperty(POWER, raining), 3);
  10. }
  11. }

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