net.minecraft.world.World.getCelestialAngle()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getCelestialAngle()方法的一些代码示例,展示了World.getCelestialAngle()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getCelestialAngle()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getCelestialAngle

World.getCelestialAngle介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public float getCelestialAngle(float partialTicks) {
  3. return wrapped.getCelestialAngle(partialTicks);
  4. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public float getCelestialAngle(float partialTicks) {
  3. return getActualWorld().getCelestialAngle(partialTicks);
  4. }

代码示例来源:origin: SquidDev-CC/plethora

  1. @SubtargetedModuleObjectMethod.Inject(
  2. module = IntegrationVanilla.clock, target = IWorldLocation.class, worldThread = false,
  3. doc = "function():number -- The angle the sun or moon lies at in degrees. 0 is directly overhead."
  4. )
  5. public static Object[] getCelestialAngle(IWorldLocation location, IContext<IModuleContainer> context, Object[] args) {
  6. World world = location.getWorld();
  7. return new Object[]{world.getCelestialAngle(1) * 360};
  8. }

代码示例来源:origin: Vazkii/Quark

  1. @Override
  2. @SideOnly(Side.CLIENT)
  3. public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
  4. if(!isCalculated(stack))
  5. return 0F;
  6. boolean carried = entityIn != null;
  7. Entity entity = carried ? entityIn : stack.getItemFrame();
  8. if(worldIn == null && entity != null)
  9. worldIn = entity.world;
  10. if(worldIn == null)
  11. return 0F;
  12. else {
  13. double angle;
  14. if (worldIn.provider.isSurfaceWorld())
  15. angle = (double)worldIn.getCelestialAngle(1.0F);
  16. else
  17. angle = Math.random();
  18. angle = wobble(worldIn, angle);
  19. return (float) angle;
  20. }
  21. }
  22. @SideOnly(Side.CLIENT)

代码示例来源:origin: PenguinSquad/Harvest-Festival

  1. @Nonnull
  2. public Vec3d getSkyColor(@Nonnull Entity cameraEntity, float partialTicks) {
  3. float f1 = world.getCelestialAngle(partialTicks);
  4. float f2 = MathHelper.cos(f1 * (float) Math.PI * 2.0F) * 2.0F + 0.5F;

代码示例来源:origin: TeamLapen/Vampirism

  1. if (VampirismAPI.sundamageRegistry().getSundamageInDim(entity.getEntityWorld().provider.getDimension())) {
  2. if (!entity.getEntityWorld().isRaining()) {
  3. float angle = entity.getEntityWorld().getCelestialAngle(1.0F);

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