net.minecraft.world.World.getLightFromNeighborsFor()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getLightFromNeighborsFor()方法的一些代码示例,展示了World.getLightFromNeighborsFor()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getLightFromNeighborsFor()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getLightFromNeighborsFor

World.getLightFromNeighborsFor介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public int getLightFromNeighborsFor(@Nonnull EnumSkyBlock type, @Nonnull BlockPos pos) {
  3. return wrapped.getLightFromNeighborsFor(type, pos);
  4. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public int getLightFromNeighborsFor(EnumSkyBlock type, BlockPos pos) {
  3. return getActualWorld().getLightFromNeighborsFor(type, pos);
  4. }

代码示例来源:origin: SleepyTrousers/EnderCore

  1. public static float claculateTotalBrightnessForLocation(@Nonnull World worldObj, @Nonnull BlockPos pos) {
  2. int i = worldObj.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos);
  3. int j = i % 65536;
  4. int k = i / 65536;
  5. // 0.2 - 1
  6. float sunBrightness = worldObj.getSunBrightness(1);
  7. float percentRecievedFromSun = k / 255f;
  8. // Highest value received from a light
  9. float fromLights = j / 255f;
  10. // 0 - 1 for sun only, 0 - 0.6 for light only
  11. // float recievedPercent = worldObj.getLightBrightness(new BlockPos(xCoord,
  12. // yCoord, zCoord));
  13. float highestValue = Math.max(fromLights, percentRecievedFromSun * sunBrightness);
  14. return Math.max(0.2f, highestValue);
  15. }

代码示例来源:origin: SleepyTrousers/EnderIO

  1. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face)));
  2. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face)));
  3. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).up()));
  4. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).up()));
  5. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).down()));
  6. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).down()));
  7. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).up().offset(face.rotateY())));
  8. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).up().offset(face.rotateY())));
  9. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).down().offset(face.rotateY())));
  10. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).down().offset(face.rotateY())));
  11. maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).offset(face.rotateY())));
  12. maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).offset(face.rotateY())));

代码示例来源:origin: AlgorithmX2/Chisels-and-Bits

  1. @Override
  2. protected void tesrUpdate(
  3. final IBlockAccess access,
  4. final VoxelNeighborRenderTracker vns )
  5. {
  6. if ( renderChunk == null )
  7. {
  8. renderChunk = findRenderChunk( access );
  9. renderChunk.register( this );
  10. }
  11. renderChunk.update( null, 1 );
  12. final int old = previousLightLevel;
  13. previousLightLevel = worldObj.getLightFromNeighborsFor( EnumSkyBlock.BLOCK, getPos() );
  14. if ( previousLightLevel != old )
  15. {
  16. vns.triggerUpdate();
  17. }
  18. if ( vns.isShouldUpdate() )
  19. {
  20. renderChunk.rebuild( false );
  21. }
  22. }

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