net.minecraft.world.World.getWorldTime()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getWorldTime()方法的一些代码示例,展示了World.getWorldTime()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getWorldTime()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getWorldTime

World.getWorldTime介绍

暂无

代码示例

代码示例来源:origin: Vazkii/Botania

  1. && Math.abs(world.getWorldTime() - 18000) < 1800
  2. && Math.random() < 0.125) {
  3. EntityFallingStar bonusStar = new EntityFallingStar(world, player);

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public long getWorldTime() {
  3. return wrapped.getWorldTime();
  4. }

代码示例来源:origin: P3pp3rF1y/AncientWarfare2

  1. private boolean isInRecipeUpdateCooldown() {
  2. if (!world.isRemote) {
  3. return false;
  4. }
  5. if (recipeUpdateCooldown && world.getWorldTime() > cooldownTime) {
  6. recipeUpdateCooldown = false;
  7. }
  8. return recipeUpdateCooldown;
  9. }

代码示例来源:origin: Darkhax-Minecraft/Bookshelf

  1. /**
  2. * Constructs a date for the current world time.
  3. *
  4. * @param world The world to get a date for. Different worlds may have different times.
  5. */
  6. public MCDate(World world) {
  7. this(world.getWorldTime());
  8. }

代码示例来源:origin: squeek502/VeganOption

  1. public boolean isAerating()
  2. {
  3. long ticksSinceLastAeration = worldObj.getWorldTime() - lastAeration;
  4. return ticksSinceLastAeration >= 0 && ticksSinceLastAeration <= NUM_TICKS_FOR_FULL_AERATION;
  5. }

代码示例来源:origin: squeek502/VeganOption

  1. public void startComposting()
  2. {
  3. compostStart = worldObj.getWorldTime();
  4. compostPercent = 0;
  5. }

代码示例来源:origin: Darkhax-Minecraft/Bookshelf

  1. /**
  2. * Checks if a specific player can sleep. For this to be true, a player must not already be
  3. * in a bed, and the world time bust be greater than 12541, but less than 23458.
  4. *
  5. * @param player: The player to check the sleepability of.
  6. * @return boolean: True if the player can sleep, false if they can not.
  7. */
  8. public static boolean canPlayerSleep (EntityPlayer player) {
  9. return !player.isPlayerSleeping() && player.isEntityAlive() && player.world.getWorldTime() > 12541 && player.world.getWorldTime() < 23458;
  10. }

代码示例来源:origin: PenguinSquad/Harvest-Festival

  1. @Override
  2. public void execute(@Nonnull MinecraftServer server, @Nonnull ICommandSender sender, @Nonnull String[] parameters) throws CommandException {
  3. long i = sender.getEntityWorld().getWorldTime() + TICKS_PER_DAY;
  4. CalendarHelper.setWorldTime(server, (i - i % TICKS_PER_DAY) - 1);
  5. }
  6. }

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

  1. public void manageCharge() {
  2. if (machine.charge > 0) {
  3. if (getWorld().getWorldTime() % 40 == 0) {
  4. machine.charge -= 1 + Math.round(machine.charge * 0.005f);
  5. machine.forceSync();
  6. }
  7. }
  8. }

代码示例来源:origin: SquidDev-CC/plethora

  1. @SubtargetedModuleObjectMethod.Inject(
  2. module = IntegrationVanilla.clock, target = IWorldLocation.class, worldThread = false,
  3. doc = "function():integer -- The game time in ticks"
  4. )
  5. public static Object[] getTime(IWorldLocation location, IContext<IModuleContainer> context, Object[] args) {
  6. World world = location.getWorld();
  7. return new Object[]{world.getWorldTime() % 24000};
  8. }

代码示例来源:origin: squeek502/VeganOption

  1. public void aerate()
  2. {
  3. // shuffle the inventory
  4. List<ItemStack> itemList = Arrays.asList(inventoryItems);
  5. Collections.shuffle(itemList);
  6. for (int slotNum = 0; slotNum < getSizeInventory(); slotNum++)
  7. {
  8. setInventorySlotContents(slotNum, itemList.get(slotNum));
  9. }
  10. lastAeration = worldObj.getWorldTime();
  11. worldObj.notifyBlockUpdate(pos, worldObj.getBlockState(pos), worldObj.getBlockState(pos), 0);
  12. }

代码示例来源:origin: JurassiCraftTeam/JurassiCraft2

  1. public int getDinosaurTime() {
  2. SleepTime sleepTime = this.getMetadata().getSleepTime();
  3. long time = (this.world.getWorldTime() % 24000) - sleepTime.getWakeUpTime();
  4. if (time < 0) {
  5. time += 24000;
  6. }
  7. return (int) time;
  8. }

代码示例来源:origin: SquidDev-CC/plethora

  1. @SubtargetedModuleObjectMethod.Inject(
  2. module = IntegrationVanilla.clock, target = IWorldLocation.class, worldThread = false,
  3. doc = "function():number -- The current phase of the moon"
  4. )
  5. public static Object[] getMoonPhase(IWorldLocation location, IContext<IModuleContainer> context, Object[] args) {
  6. World world = location.getWorld();
  7. // World#getMoonPhase() is client only :(
  8. return new Object[]{world.provider.getMoonPhase(world.getWorldTime())};
  9. }
  10. }

代码示例来源:origin: WayofTime/BloodMagic

  1. @Override
  2. public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
  3. if (!imperfectRitualStone.getRitualWorld().isRemote)
  4. imperfectRitualStone.getRitualWorld().setWorldTime((imperfectRitualStone.getRitualWorld().getWorldTime() / 24000) * 24000);
  5. return true;
  6. }
  7. }

代码示例来源:origin: WayofTime/BloodMagic

  1. @Override
  2. public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
  3. if (!imperfectRitualStone.getRitualWorld().isRemote)
  4. imperfectRitualStone.getRitualWorld().setWorldTime((imperfectRitualStone.getRitualWorld().getWorldTime() / 24000) * 24000 + 13800);
  5. return true;
  6. }
  7. }

代码示例来源:origin: OpenModularTurretsTeam/OpenModularTurrets

  1. @Override
  2. public void update() {
  3. if (this.getWorld().getWorldTime() % 15 == 0 && getBase() == null || dropBlock) {
  4. this.getWorld().destroyBlock(this.pos, true);
  5. }
  6. }

代码示例来源:origin: OpenModularTurretsTeam/OpenModularTurrets

  1. @Override
  2. public void update() {
  3. if (this.getWorld().getWorldTime() % 15 == 0 && getBase() == null) {
  4. this.getWorld().destroyBlock(this.pos, true);
  5. }
  6. }

代码示例来源:origin: CyclopsMC/EvilCraft

  1. protected int getRequiredFluid(TileColossalBloodChest tile, float usageMultiplier, int tick) {
  2. MutableFloat drain = new MutableFloat(((float) ColossalBloodChestConfig.baseMBPerDamage * usageMultiplier) * (float) (TileColossalBloodChest.MAX_EFFICIENCY + 10 - tile.getEfficiency()) / TileColossalBloodChest.MAX_EFFICIENCY);
  3. Upgrades.sendEvent(tile, new UpgradeSensitiveEvent<MutableFloat>(drain, TileColossalBloodChest.UPGRADEEVENT_BLOODUSAGE));
  4. return MathHelpers.factorToBursts(drain.getValue(), (int) tile.getWorld().getWorldTime() + tick % 100);
  5. }

代码示例来源:origin: PenguinSquad/Harvest-Festival

  1. @SubscribeEvent
  2. public void onChunkSave(ChunkDataEvent.Save event) {
  3. if (event.getWorld().provider.getDimension() == HFMining.MINING_ID) {
  4. NBTTagCompound tag = NBTHelper.getLastTickData(event.getData());
  5. long chunk = ChunkPos.asLong(event.getChunk().xPosition, event.getChunk().zPosition);
  6. int days = CalendarHelper.getElapsedDays(event.getWorld().getWorldTime());
  7. tag.setInteger("" + chunk, days);
  8. }
  9. }
  10. }

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

  1. @Override
  2. public void onAndroidUpdate(AndroidPlayer android, int level) {
  3. if (android.getPlayer().world.getWorldTime() % 20 == 0) {
  4. if (android.getPlayer().getHealth() > 0 && !android.getPlayer().isDead && android.getPlayer().getHealth() < android.getPlayer().getMaxHealth() && android.hasEnoughEnergyScaled(ENERGY_PER_REGEN)) {
  5. android.getPlayer().heal(REGEN_AMOUNT_PER_TICK * 20);
  6. android.extractEnergyScaled(ENERGY_PER_REGEN * 20);
  7. }
  8. }
  9. //android.getPlayer().stepHeight = 1;
  10. }

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