net.minecraft.world.World.isMaterialInBB()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.isMaterialInBB()方法的一些代码示例,展示了World.isMaterialInBB()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.isMaterialInBB()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:isMaterialInBB

World.isMaterialInBB介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public boolean isMaterialInBB(@Nonnull AxisAlignedBB bb, @Nonnull Material materialIn) {
  3. return wrapped.isMaterialInBB(bb, materialIn);
  4. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public boolean isMaterialInBB(AxisAlignedBB bb, Material materialIn) {
  3. return getActualWorld().isMaterialInBB(bb, materialIn);
  4. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. public boolean isInSandStrict() {
  2. return this.getControllingPassenger() == null && this.world.isMaterialInBB(this.getEntityBoundingBox(), Material.SAND);
  3. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. public boolean isInSand() {
  2. return this.getControllingPassenger() == null && this.world.isMaterialInBB(this.getEntityBoundingBox().grow(0.25D, 0.25D, 0.25D), Material.SAND);
  3. }

代码示例来源:origin: vadis365/TheErebus

  1. @Override
  2. public boolean getCanSpawnHere() {
  3. return getEntityWorld().checkNoEntityCollision(getEntityBoundingBox()) && getEntityWorld().getCollisionBoxes(this, getEntityBoundingBox()).isEmpty() && getEntityWorld().isMaterialInBB(getEntityBoundingBox(), Material.LAVA);
  4. }

代码示例来源:origin: vadis365/TheErebus

  1. @Override
  2. public boolean getCanSpawnHere() {
  3. int y = MathHelper.floor(getEntityBoundingBox().minY);
  4. if(y <= ChunkProviderErebus.swampWaterHeight)
  5. return getEntityWorld().checkNoEntityCollision(getEntityBoundingBox()) && getEntityWorld().getCollisionBoxes(this, getEntityBoundingBox()).isEmpty() && getEntityWorld().isMaterialInBB(getEntityBoundingBox(), Material.WATER);
  6. return false;
  7. }

代码示例来源:origin: P3pp3rF1y/AncientWarfare2

  1. /**
  2. * code to set Y motion on a surface or subsurface water vehicle
  3. *
  4. * @param floats if the vehicle should return to the surface if it is underwater (false for submarines)
  5. */
  6. protected int handleBoatBob(boolean floats) {
  7. float bitHeight = vehicle.height * 0.2f;
  8. AxisAlignedBB bb;
  9. int submergedBits = 0;
  10. for (int i = 0; i < 5; i++) {
  11. bb = new AxisAlignedBB(vehicle.getEntityBoundingBox().minX, vehicle.getEntityBoundingBox().minY + (i * bitHeight), vehicle.getEntityBoundingBox().minZ, vehicle.getEntityBoundingBox().maxX, vehicle.getEntityBoundingBox().minY + ((1 + i) * bitHeight), vehicle.getEntityBoundingBox().maxZ);
  12. if (vehicle.world.isMaterialInBB(bb, Material.WATER)) {
  13. submergedBits++;
  14. } else {
  15. break;
  16. }
  17. }
  18. submergedBits -= 2;
  19. if (!floats && submergedBits > 0) {
  20. submergedBits = 0;
  21. }
  22. if (submergedBits < 0) {
  23. vehicle.motionY -= 9.81f * 0.05f * 0.05f;
  24. } else {
  25. vehicle.motionY += (float) submergedBits * 0.02f;
  26. vehicle.motionY *= 0.8f;
  27. }
  28. return submergedBits;
  29. }

代码示例来源:origin: ldtteam/minecolonies

  1. if (CompatibilityUtils.getWorld(this).isMaterialInBB(axisAlignedBB1, Material.WATER))

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