net.minecraft.world.World.handleMaterialAcceleration()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.handleMaterialAcceleration()方法的一些代码示例,展示了World.handleMaterialAcceleration()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.handleMaterialAcceleration()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:handleMaterialAcceleration

World.handleMaterialAcceleration介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public boolean handleMaterialAcceleration(@Nonnull AxisAlignedBB bb, @Nonnull Material materialIn, @Nonnull Entity entityIn) {
  3. return wrapped.handleMaterialAcceleration(bb, materialIn, entityIn);
  4. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn) {
  3. return getActualWorld().handleMaterialAcceleration(bb, materialIn, entityIn);
  4. }

代码示例来源:origin: TeamLapen/Vampirism

  1. @Override
  2. public boolean handleWaterMovement() {
  3. return this.world.handleMaterialAcceleration(this.getEntityBoundingBox(), Material.WATER, this);
  4. }

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public boolean handleWaterMovement() {
  3. super.handleWaterMovement();
  4. if (!inWater) {
  5. if (this.world.handleMaterialAcceleration(this.getEntityBoundingBox().grow(0.0D, -0.4000000059604645D, 0.0D).shrink(0.001D), Material.LAVA, this)) {
  6. this.fallDistance = 0.0F;
  7. this.inWater = true;
  8. this.extinguish();
  9. }
  10. }
  11. return this.inWater;
  12. }

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