本文整理了Java中net.minecraft.world.World.handleMaterialAcceleration()
方法的一些代码示例,展示了World.handleMaterialAcceleration()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.handleMaterialAcceleration()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:handleMaterialAcceleration
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public boolean handleMaterialAcceleration(@Nonnull AxisAlignedBB bb, @Nonnull Material materialIn, @Nonnull Entity entityIn) {
return wrapped.handleMaterialAcceleration(bb, materialIn, entityIn);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn) {
return getActualWorld().handleMaterialAcceleration(bb, materialIn, entityIn);
}
代码示例来源:origin: TeamLapen/Vampirism
@Override
public boolean handleWaterMovement() {
return this.world.handleMaterialAcceleration(this.getEntityBoundingBox(), Material.WATER, this);
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public boolean handleWaterMovement() {
super.handleWaterMovement();
if (!inWater) {
if (this.world.handleMaterialAcceleration(this.getEntityBoundingBox().grow(0.0D, -0.4000000059604645D, 0.0D).shrink(0.001D), Material.LAVA, this)) {
this.fallDistance = 0.0F;
this.inWater = true;
this.extinguish();
}
}
return this.inWater;
}
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