net.minecraft.world.World.spawnAlwaysVisibleParticle()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.spawnAlwaysVisibleParticle()方法的一些代码示例,展示了World.spawnAlwaysVisibleParticle()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.spawnAlwaysVisibleParticle()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:spawnAlwaysVisibleParticle

World.spawnAlwaysVisibleParticle介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. public void spawnAlwaysVisibleParticle(int p_190523_1_, double p_190523_2_, double p_190523_4_, double p_190523_6_, double p_190523_8_, double p_190523_10_,
  3. double p_190523_12_, @Nonnull int... p_190523_14_) {
  4. wrapped.spawnAlwaysVisibleParticle(p_190523_1_, p_190523_2_, p_190523_4_, p_190523_6_, p_190523_8_, p_190523_10_, p_190523_12_, p_190523_14_);
  5. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public void spawnAlwaysVisibleParticle(int p_190523_1_, double p_190523_2_, double p_190523_4_, double p_190523_6_, double p_190523_8_,
  3. double p_190523_10_, double p_190523_12_, int... p_190523_14_) {
  4. getActualWorld().spawnAlwaysVisibleParticle(p_190523_1_, p_190523_2_, p_190523_4_, p_190523_6_, p_190523_8_, p_190523_10_,
  5. p_190523_12_, p_190523_14_);
  6. }

代码示例来源:origin: Vazkii/Quark

  1. @Override
  2. public void update() {
  3. if(!world.isRemote || isFullBlock(pos.up()))
  4. return;
  5. BlockPos source = findChimneyEnd();
  6. int yDiff = source.getY() - pos.getY();
  7. for(int i = 0; i < yDiff - 1; i++) {
  8. float x = pos.getX() + 0.2F + world.rand.nextFloat() * 0.6F;
  9. float y = pos.getY() + world.rand.nextFloat() * (yDiff - 1) - 0.4F;
  10. float z = pos.getZ() + 0.2F + world.rand.nextFloat() * 0.6F;
  11. world.spawnAlwaysVisibleParticle(EnumParticleTypes.SMOKE_LARGE.getParticleID(), x, y, z, 0, 0, 0);
  12. }
  13. for(int i = 0; i < 6; i++) {
  14. float x = source.getX() + 0.2F + world.rand.nextFloat() * 0.6F;
  15. float y = source.getY() + world.rand.nextFloat() - 0.4F;
  16. float z = source.getZ() + 0.2F + world.rand.nextFloat() * 0.6F;
  17. world.spawnAlwaysVisibleParticle(EnumParticleTypes.SMOKE_LARGE.getParticleID(), x, y, z, 0, 0, 0);
  18. }
  19. }

代码示例来源:origin: CoFH/ThermalExpansion

  1. protected void diffuseClient() {
  2. if (renderFluid == null) {
  3. return;
  4. }
  5. int radius = TFFluids.isSplashPotion(renderFluid) ? radiusSplash : TFFluids.isLingeringPotion(renderFluid) ? radiusLingering : radiusPotion;
  6. List<PotionEffect> effects = PotionUtils.getEffectsFromTag(renderFluid.tag);
  7. int color = PotionUtils.getPotionColorFromEffectList(effects);
  8. int x = pos.getX();
  9. float y = pos.getY() + 0.5F;
  10. int z = pos.getZ();
  11. for (int i = x - radius; i <= x + radius; i++) {
  12. for (int k = z - radius; k <= z + radius; k++) {
  13. world.spawnAlwaysVisibleParticle(EnumParticleTypes.SPELL_MOB.getParticleID(), i + world.rand.nextFloat(), y, k + world.rand.nextFloat(), (color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F);
  14. }
  15. }
  16. }

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