net.minecraft.world.World.getClosestPlayerToEntity()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getClosestPlayerToEntity()方法的一些代码示例,展示了World.getClosestPlayerToEntity()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getClosestPlayerToEntity()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getClosestPlayerToEntity

World.getClosestPlayerToEntity介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

  1. @Override
  2. @Nullable
  3. public EntityPlayer getClosestPlayerToEntity(@Nonnull Entity entityIn, double distance) {
  4. return wrapped.getClosestPlayerToEntity(entityIn, distance);
  5. }

代码示例来源:origin: amadornes/MCMultiPart

  1. @Override
  2. public EntityPlayer getClosestPlayerToEntity(Entity entityIn, double distance) {
  3. return getActualWorld().getClosestPlayerToEntity(entityIn, distance);
  4. }

代码示例来源:origin: vadis365/TheErebus

  1. protected EntityPlayer findPlayerToAttack() {
  2. return getEntityWorld().getClosestPlayerToEntity(this, 8.0D);
  3. }
  4. }

代码示例来源:origin: vadis365/TheErebus

  1. protected Entity findPlayerToAttack() {
  2. EntityPlayer player = getEntityWorld().getClosestPlayerToEntity(this, 10.0D);
  3. return player != null && canEntityBeSeen(player)&& !player.isCreative() ? player : null;
  4. }

代码示例来源:origin: ldtteam/minecolonies

  1. /**
  2. * Returns the closest entity to avoid.
  3. *
  4. * @return Entity to avoid.
  5. */
  6. private Entity getClosestToAvoid()
  7. {
  8. if (targetEntityClass == EntityPlayer.class)
  9. {
  10. return CompatibilityUtils.getWorld(theEntity).getClosestPlayerToEntity(theEntity, (double) distanceFromEntity);
  11. }
  12. else
  13. {
  14. final Optional<Entity> entityOptional = CompatibilityUtils.getWorld(theEntity).getEntitiesInAABBexcluding(
  15. theEntity,
  16. theEntity.getEntityBoundingBox().expand(
  17. (double) distanceFromEntity,
  18. 3.0D,
  19. (double) distanceFromEntity),
  20. target -> target.isEntityAlive() && EntityAICitizenAvoidEntity.this.theEntity.getEntitySenses().canSee(target))
  21. .stream()
  22. .filter(targetEntityClass::isInstance)
  23. .findFirst();
  24. return entityOptional.isPresent() ? entityOptional.get() : null;
  25. }
  26. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. /**
  2. * Returns whether the EntityAIBase should begin execution.
  3. */
  4. public boolean shouldExecute() {
  5. if (this.delayTemptCounter > 0) {
  6. --this.delayTemptCounter;
  7. return false;
  8. } else {
  9. this.temptingPlayer = this.temptedEntity.world.getClosestPlayerToEntity(this.temptedEntity, 10.0D);
  10. if (this.temptingPlayer == null) {
  11. return false;
  12. } else {
  13. return this.isTempting(this.temptingPlayer.getHeldItemMainhand()) || this.isTempting(this.temptingPlayer.getHeldItemOffhand());
  14. }
  15. }
  16. }

代码示例来源:origin: PenguinSquad/Harvest-Festival

  1. @Override
  2. @Nonnull
  3. public List<ItemStack> onSheared(ItemStack item, IBlockAccess blockAccess, BlockPos pos, int fortune) {
  4. List<ItemStack> ret = new ArrayList<>();
  5. EntityPlayer player = world.getClosestPlayerToEntity(this, 178D);
  6. if (!isChild()) {
  7. if (player != null) {
  8. ret.add(stats.getType().getProduct(stats));
  9. if (!world.isRemote) {
  10. setSheared(true);
  11. stats.setProduced(stats.getProductsPerDay());
  12. }
  13. playSound(SoundEvents.ENTITY_SHEEP_SHEAR, 1.0F, 1.0F);
  14. }
  15. }
  16. if (player != null) {
  17. EntityBasket.findBasketAndShip(player, ret);
  18. }
  19. return ret;
  20. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. public void updateCheckPlayer() {
  2. double checklength = this.getEntityBoundingBox().getAverageEdgeLength() * 3;
  3. EntityPlayer player = world.getClosestPlayerToEntity(this, checklength);
  4. if (!this.isTamed() && this.isSleeping()) {
  5. if (player != null && !this.isOwner(player) && !player.capabilities.isCreativeMode) {
  6. this.setSleeping(false);
  7. this.setSitting(false);
  8. this.setAttackTarget(player);
  9. }
  10. }
  11. EntityPlayer player1 = world.getClosestPlayerToEntity(this, (this.getRenderSize() / 2) + 15);
  12. //if (player1 != null) {
  13. // player1.addStat(ModAchievements.dragonEncounter, 1);
  14. //}
  15. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. public boolean shouldExecute() {
  2. if(!IceAndFire.CONFIG.pixiesStealItems){
  3. return false;
  4. }
  5. if (temptedEntity.getRNG().nextInt(3) == 0) {
  6. return false;
  7. }
  8. if (temptedEntity.isTamed()) {
  9. return false;
  10. }
  11. if (this.delayTemptCounter > 0) {
  12. --this.delayTemptCounter;
  13. return false;
  14. } else {
  15. this.temptingPlayer = this.temptedEntity.world.getClosestPlayerToEntity(this.temptedEntity, 10.0D);
  16. return this.temptingPlayer == null ? false : this.temptedEntity.getHeldItem(EnumHand.MAIN_HAND).isEmpty() && !this.temptingPlayer.inventory.isEmpty() && !this.temptingPlayer.isCreative();
  17. }
  18. }

代码示例来源:origin: ForestryMC/ForestryMC

  1. @Override
  2. public boolean shouldExecute() {
  3. player = mob.world.getClosestPlayerToEntity(mob, minDistance);
  4. if (player == null) {
  5. return false;
  6. }
  7. if (!mob.getEntitySenses().canSee(player)) {
  8. return false;
  9. }
  10. Vec3d randomTarget = RandomPositionGenerator.findRandomTargetBlockAwayFrom(mob, 16, 7,
  11. new Vec3d(player.posX, player.posY, player.posZ));
  12. if (randomTarget == null) {
  13. return false;
  14. }
  15. if (player.getDistanceSq(randomTarget.x, randomTarget.y, randomTarget.z) < player.getDistance(mob)) {
  16. return false;
  17. }
  18. path = pathNavigator.getPathToXYZ(randomTarget.x, randomTarget.y, randomTarget.z);
  19. return path != null;
  20. }

代码示例来源:origin: ForestryMC/ForestryMC

  1. @Override
  2. public boolean shouldExecute() {
  3. EntityPlayer player = entity.world.getClosestPlayerToEntity(entity, entity.getButterfly().getGenome().getPrimary().getFlightDistance());
  4. if (player == null || player.isSneaking()) {
  5. return false;
  6. }
  7. if (!entity.getEntitySenses().canSee(player)) {
  8. return false;
  9. }
  10. flightTarget = getRandomDestination();
  11. if (flightTarget == null) {
  12. return false;
  13. }
  14. if (player.getDistanceSq(flightTarget.x, flightTarget.y, flightTarget.z) < player.getDistance(entity)) {
  15. return false;
  16. }
  17. entity.setDestination(flightTarget);
  18. entity.setState(EnumButterflyState.FLYING);
  19. return true;
  20. }

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. myrmex.setPositionAndRotation(this.posX, this.posY, this.posZ, 0, 0);
  2. if(myrmex instanceof EntityMyrmexQueen){
  3. EntityPlayer player = world.getClosestPlayerToEntity(this, 15);
  4. MyrmexHive hive = new MyrmexHive(world, this.getPosition(), 100);
  5. hive.hasOwner = true;

代码示例来源:origin: Alex-the-666/Ice_and_Fire

  1. EntityPlayer player = world.getClosestPlayerToEntity(this, 25);

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