本文整理了Java中net.minecraft.world.World.setSeaLevel()
方法的一些代码示例,展示了World.setSeaLevel()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.setSeaLevel()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:setSeaLevel
暂无
代码示例来源:origin: Vazkii/Botania
@Nonnull
@Override
public IChunkGenerator getChunkGenerator(@Nonnull World world, String generatorOptions) {
ChunkGeneratorFlat flat = new ChunkGeneratorFlat(world, world.getSeed(), false, "3;minecraft:air;");
world.setSeaLevel(64);
return flat;
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void setSeaLevel(int seaLevelIn) {
wrapped.setSeaLevel(seaLevelIn);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public void setSeaLevel(int seaLevelIn) {
getActualWorld().setSeaLevel(seaLevelIn);
}
代码示例来源:origin: gegy1000/Terrarium
@Override
public TerrariumGeneratorInitializer createInitializer(World world, TerrariumChunkGenerator chunkGenerator, GenerationSettings settings) {
world.setSeaLevel(settings.getInteger(HEIGHT_ORIGIN));
return new Initializer(world, chunkGenerator, settings);
}
代码示例来源:origin: jabelar/ExampleMod-1.12
/**
* Instantiates a new chunk generator cloud.
*
* @param worldIn the world in
*/
public ChunkGeneratorCloud(World worldIn)
{
// DEBUG
System.out.println("Constructing ChunkGeneratorCloud");
world = worldIn;
rand = new Random(world.getSeed());
terrainType = world.getWorldInfo().getTerrainType();
mapFeaturesEnabled = world.getWorldInfo().isMapFeaturesEnabled();
world.setSeaLevel(63);
MapGenVillage.VILLAGE_SPAWN_BIOMES.add(ModBiomes.cloud);
initNoiseGenerators();
postTerrainGenEvents();
setBiomeWeights();
postNoiseEvent();
}
代码示例来源:origin: McJtyMods/LostCities
waterLevel = 1;
world.setSeaLevel(waterLevel);
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