本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.act()
方法的一些代码示例,展示了Stage.act()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.act()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:act
[英]Calls #act(float) with Graphics#getDeltaTime(), limited to a minimum of 30fps.
[中]调用#act(float)和图形#getDeltaTime(),最低速度限制为30fps。
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
stage.act();
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
ui.act(Gdx.graphics.getDeltaTime());
ui.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
ui.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
ui.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
// System.out.println(meow.getValue());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
// System.out.println(touchpad.getKnobPercentX() + " " + touchpad.getKnobPercentY());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
fpsLabel.setText("fps: " + Gdx.graphics.getFramesPerSecond());
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
代码示例来源:origin: libgdx/libgdx
public void render () {
// System.out.println(meow.getValue());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
stage.getBatch().begin();
patch.draw(stage.getBatch(), 300, 100, 126, 126);
stage.getBatch().end();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void render () {
if (textArea.getHeight() != textArea.getPrefHeight()) {
scrollPane.invalidate();
scrollPane.scrollTo(0, textArea.getHeight() - textArea.getCursorY(), 0, textArea.getStyle().font.getLineHeight());
}
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
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