本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.getScrollFocus()
方法的一些代码示例,展示了Stage.getScrollFocus()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.getScrollFocus()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:getScrollFocus
[英]Gets the actor that will receive scroll events.
[中]获取将接收滚动事件的参与者。
代码示例来源:origin: libgdx/libgdx
/** Returns true if this actor is the {@link Stage#getScrollFocus() scroll focus} actor. */
public boolean hasScrollFocus () {
Stage stage = getStage();
return stage != null && stage.getScrollFocus() == this;
}
代码示例来源:origin: libgdx/libgdx
/** Returns true if this actor is the {@link Stage#getScrollFocus() scroll focus} actor. */
public boolean hasScrollFocus () {
Stage stage = getStage();
return stage != null && stage.getScrollFocus() == this;
}
代码示例来源:origin: libgdx/libgdx
public void hide () {
if (!list.isTouchable() || !hasParent()) return;
list.setTouchable(Touchable.disabled);
Stage stage = getStage();
if (stage != null) {
stage.removeCaptureListener(hideListener);
stage.removeListener(list.getKeyListener());
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
Actor actor = stage.getScrollFocus();
if (actor == null || isAscendantOf(actor)) stage.setScrollFocus(previousScrollFocus);
}
clearActions();
selectBox.onHide(this);
}
代码示例来源:origin: libgdx/libgdx
public void hide () {
if (!list.isTouchable() || !hasParent()) return;
list.setTouchable(Touchable.disabled);
Stage stage = getStage();
if (stage != null) {
stage.removeCaptureListener(hideListener);
stage.removeListener(list.getKeyListener());
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
Actor actor = stage.getScrollFocus();
if (actor == null || isAscendantOf(actor)) stage.setScrollFocus(previousScrollFocus);
}
clearActions();
selectBox.onHide(this);
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Removes the dialog from the stage, restoring the previous keyboard and scroll focus, and adds the specified action to the
* dialog.
* @param action If null, the dialog is removed immediately. Otherwise, the dialog is removed when the action completes. The
* dialog will not respond to touch down events during the action. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
代码示例来源:origin: libgdx/libgdx
/** Removes the dialog from the stage, restoring the previous keyboard and scroll focus, and adds the specified action to the
* dialog.
* @param action If null, the dialog is removed immediately. Otherwise, the dialog is removed when the action completes. The
* dialog will not respond to touch down events during the action. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
代码示例来源:origin: libgdx/libgdx
Actor actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
stage.setScrollFocus(this);
代码示例来源:origin: libgdx/libgdx
Actor actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
stage.setScrollFocus(this);
代码示例来源:origin: langurmonkey/gaiasky
/**
* Removes the focus from this Gui and returns true if the focus was in the
* GUI, false otherwise.
*
* @return true if the focus was in the GUI, false otherwise.
*/
public boolean cancelTouchFocus() {
if (ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: langurmonkey/gaiasky
/**
* Removes the focus from this Gui and returns true if the focus was in the
* GUI, false otherwise.
*
* @return true if the focus was in the GUI, false otherwise.
*/
public boolean cancelTouchFocus() {
if (ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
Actor actor = event.getListenerActor();
Stage stage = actor.getStage();
if (stage == null) return;
if (stage.getScrollFocus() != actor) {
stage.setScrollFocus(actor);
}
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public boolean cancelTouchFocus() {
if (ui.getKeyboardFocus() != null || ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public boolean cancelTouchFocus() {
if (ui.getKeyboardFocus() != null || ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
Actor actor = event.getListenerActor();
Stage stage = actor.getStage();
if (stage == null) return;
// Stage fires "exit" event upon touchUp() even if pointer is still over the actor.
// This is simple workaround.
if (x > 0 && y > 0 && x < actor.getWidth() && y < actor.getHeight()) return;
if (stage.getScrollFocus() == actor) {
stage.setScrollFocus(null);
}
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void hide () {
if (!list.isTouchable() || !hasParent()) return;
list.setTouchable(Touchable.disabled);
Stage stage = getStage();
if (stage != null) {
stage.removeCaptureListener(hideListener);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
Actor actor = stage.getScrollFocus();
if (actor == null || isAscendantOf(actor)) stage.setScrollFocus(previousScrollFocus);
}
clearActions();
selectBox.onHide(this);
}
代码示例来源:origin: kotcrab/vis-ui
/** {@link #pack() Packs} the dialog and adds it to the stage with custom action which can be null for instant show */
public VisDialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
public void hide() {
if (!list.isTouchable() || !hasParent())
return;
list.setTouchable(Touchable.disabled);
Stage stage = getStage();
if (stage != null) {
stage.removeCaptureListener(hideListener);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null)
previousScrollFocus = null;
Actor actor = stage.getScrollFocus();
if (actor == null || isAscendantOf(actor))
stage.setScrollFocus(previousScrollFocus);
}
clearActions();
getColor().a = 1;
addAction(sequence(fadeOut(0.15f, Interpolation.fade), Actions.removeActor()));
}
代码示例来源:origin: kotcrab/vis-ui
/** Hides the dialog with the given action and then removes it from the stage. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
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