com.badlogic.gdx.scenes.scene2d.Stage.mouseMoved()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.mouseMoved()方法的一些代码示例,展示了Stage.mouseMoved()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.mouseMoved()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:mouseMoved

Stage.mouseMoved介绍

[英]Applies a mouse moved event to the stage and returns true if an actor in the scene Event#handle() the event. This event only occurs on the desktop.
[中]将鼠标移动的事件应用于舞台,如果场景中的演员事件#handle()处理该事件,则返回true。此事件仅在桌面上发生。

代码示例

代码示例来源:origin: mstojcevich/Radix

@Override
public void mouseMoved(int x, int y) {
  mouseX = x; mouseY = y;
  stage.mouseMoved(x, y);
}

代码示例来源:origin: mstojcevich/Radix

@Override
public void mouseMoved(int x, int y) {
  mouseX = x; mouseY = y;
  stage.mouseMoved(x, y);
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
public void onDragMoved(int screenX, int screenY) {
  stage.mouseMoved(screenX, screenY);
}

代码示例来源:origin: mstojcevich/Radix

@Override
public void mouseMoved(int x, int y) {
  mouseX = x; mouseY = y;
  stage.mouseMoved(x, y);
}

代码示例来源:origin: com.lwgame.gdx/lwgame-core

@Override
public boolean mouseMoved(int screenX, int screenY) {
  return stage.mouseMoved(screenX, screenY) || !isTransparent();
}

代码示例来源:origin: com.lwgame.gdx/core

@Override
public boolean mouseMoved(int screenX, int screenY) {
  return stage.mouseMoved(screenX, screenY) || !isTransparent();
}

代码示例来源:origin: dingjibang/GDX-RPG

/** Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
 * @return whether the input was processed */
public boolean mouseMoved (int screenX, int screenY){
  if($.allMatch(processors(), p -> p.mouseMoved(screenX, screenY)) && onInput()){
    stage.mouseMoved(screenX, screenY);
    return bubble;
  }
  return false;
};

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